2.1

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Moon Project / Lost Souls 2.1 Multiplayer Update - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warning:  - Updates the game from 1.x/2.0 to 2.1 !!!WARNING: After the installation of the patch, old accounts (local) and save games of the versions 1.x can not be used anymore! Changes: - Multiplayer games between The Moon Project and Lost Souls are possible now! LC - Heavy Sonic on building +4 RL - Heavy Sonic build time decreased - Light Sonic RL +1, build time decreased - AA fits on Nester again instead of detector and regenerator - research time of Xylit decreased - research time of Mine Upgrade decreased, research costs 7000 CR - Light Electro +1 RL on building - Heavy Electro RL on building corrected - Defender and Nests need electricity - The upgraded Mine costs only 1600 CR/Unit - Crion +2 min research time, research costs +5000 CR - Crion build time decreased - Heavy Rocket launcher -1 RL on Units - Phobos III, +100 HP, 50 percent PZ, +200 CR - Weather Control Centre +15000 CR - Research costs WCC +5000 CR - NewHope -100 CR costs - Heavy Rocket launcher costs +200 CR, Rocket launcher 1 and 2 are stronger - Crusher build time 10 sec, costs 100 CR increased - Plasma Projector new values - Build time of Lunar, Moon and FG 5 seconds increased - Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased - SDI could only defence against 3 shots in a series, needs after this longer to reload - SDI build costs from 3000 to 8000 CR increased - SDI research time 1 minute increased - Heavy air rocket launcher -10 ammunition, less damage - Mercury +100HP and 25 percent armor, visual range -1, +400 CR - Antirocket ammunition x3 and improved, costs +100 CR - Detector Upgrade +1min research time - Nest build time -5 seconds - Guardian +500 HP, costs +200 CR - Defender +200 HP - Defender are able to carry one heavy and one light weapon instead off two light weapons - Solar PP +300 CR, Solarcell -20 CR - Mainbase  -200 CR,  -500 HP - Laser wall +500 HP - AA Rocket launcher +50 ammunition ED - Heavy Laser RL building +2, Unit +1, Light +2 auf Kauki /+1 building - Screamer III, less build time und costs - Screamer III higher visual range - Heavy Ion + 2 RL on Units and +3 on buildings - Caspian 100 CR cheaper - Stealth research time +2 min - Heavy Rocket launcher 1 and 2 are stronger - Heavy Rocket launcher +100 CR - Thor + 2 min research time - Mobile Artillery tone down - Mobile Artillery is a single research and placed after cannon, ammunition research already integrated. - Ural build time decreased - Mobile Radar +1 RL - Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased - SDI could only defence against 3 shots in a series, needs after this longer to reload - SDI build costs from 3000 to 8000 CR increased - SDI research time 1 minute increased - New research Scout Upgrade, +250 HP, 50 percent AM, higher visual range, regeneration, max shield - Repairer improved, research time +1 minute, costs increased - Heavy air rocket launcher -10 ammunition, less damage - Mini shield +20 HP - Minelayer UPG is more expensive, UPG could only carry two shields - Mercury +100HP and 25 percent armor, visual range -1, +400 CR - Antirocket ammunition x3 and improved, costs +100 CR - Screamer +1 min research time - Heavy Tower +50 CR, +300 HP, Pillbox build time decreased, costs +300 CR - AA building range +2 - Light Tower -10 Seconds build time - Stationary Radar +1000 CR - RCC +10000 CR, build time +15 seconds, Silo -5000 CR - Build time ballistic Rocket launcher 50 Seconds decreased UCS - Stationary Radar +2 RL / mobile +1 RL, +100CR - Teleport costs + 2500 CR - Festung could carry 4 heavy weapons, more HP, higher costs. - Heavy canon damage increased - Heavy canon ammunition 60 increased - Heavy Rocket launcher shot type and damage changed, a little weaker as in 2.0 - Light Rocket launcher Phanter/Jaguar damage decreased - Light building canon RL +2 - Harvester research time 1 min decreased - PCC research time + 2 min - AA Plasma is more efficient - Spider improved, costs +150CR, Spider 400HP, 10 percent AM, UPG1 500HP, 15 percent AM, UPG2 600HP, 20 percent AM - Salamander -100 HP - Artillery costs from 3000 to 7000 CR decreased, shot costs from 1500 to 1500 CR decreased - SDI could only defence against 3 shots in a series, needs after this longer to reload - SDI build costs from 3000 to 8000 CR increased - SDI research time 1 minute increased - New research scout Upgrade, +250 HP, 50 percent PZ, higher visual range, regeneration, max shield - Repairer improved, research time +1 minute, costs increased - Heavy AirRocketlauncher -10 ammunition, less damage - Mini Shield +20HP - Minelayer UPG is more expensive, UPG could only carry two shields - Mercury +100HP and 25 percent armor, visual range -1, +400 CR - Antirocket ammunition x3 and improved, costs +100 CR - Light building Plasma + 1 RL - Shadow generator I +1 min research time, Shadow generator II  -1min research time, Shadow generator III  -1min research time - Heavy Tower +50 CR, +300 HP - Stationary Radar -1000 CR - Light Tower  -10 seconds build time - PCC +10000 CR, build time +15 seconds, Silo -5000 CR - Granatenwerfer +150 CR - Light building Plasma +1 RL - Light building Rocket launcher +1 RL Bugfixes: Both - BackToDesk Code in the EarthNet are fixed The Moon Project - ED Campaign Mission 4 are able now to finish -- Erstellt durch IEO (Inside Earth Operations) in Co-Operation mit Reality Pump / ZUXXEZ ENTERTAIMENT AG -- Projektleitung: Seek | Mehr Infos zu IEO findest du auf www.InsideEarth.de -- Copyright (c) 2004 by ZUXXEZ ENTERTAIMENT AG