Revision as of 19:51, 19 April 2024 by Animal(talk | contribs)(Created page with " 2.2.1.2 (aka Alpha) changelog Bug fixes: - disabled heavy weapon subslot for building grabber - fixed projectiles passing through UCS walls - easier targeting against ED/UCS walls, bridges and trees - fixed ED/UCS unupgraded rockets and heavy rockets misfiring - fixed heavy sonic subweapon slot - fixed misplaced Hydra I weapon slot - fixed misplaced Leviathan weapon slot - fixed UCS submarine plasma MDW to deal energy type damage - di...")
2.2.1.2 (aka Alpha) changelog
Bug fixes:
- disabled heavy weapon subslot for building grabber
- fixed projectiles passing through UCS walls
- easier targeting against ED/UCS walls, bridges and trees
- fixed ED/UCS unupgraded rockets and heavy rockets misfiring
- fixed heavy sonic subweapon slot
- fixed misplaced Hydra I weapon slot
- fixed misplaced Leviathan weapon slot
- fixed UCS submarine plasma MDW to deal energy type damage
- disabled repair module for big ships
- removed wall construction smoke effect, as it could potentially crash the game
- passable passives like railroads, OPX roads and lights no longer mess up targeting of units/buildings on top of them
Balance changes:
ED - Eurasian Dynasty:
- accelerated elevator speed to match that of UCS/LC tunnel entrance
- fixed Siberia turret rotation issues (a fix that affects balance)
UCS - United Civilized States:
- no changes
LC - Lunar Corporation:
- changed Guardian building transporter from the fastest (18) to medium (11)
- increase solar power plant's max panel count from 10 to 12
All:
- enhanced MG targeting capabilities against targets above
- introduced max wall construction range that starts at 1/3 of the map size and then progresses at the same speed as building range
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