2.2.1: Difference between revisions

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The Moon Project & Lost Souls - v2.2.1 [IEO] Multiplayer Update
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Developed by [IEO] - InsideEARTH Operations
http://www.insideearth.info
Git: https://github.com/InsideEarth2150/IEO-Updates/projects/1
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Installation & Important InfoInformation
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This Setup updates The Moon Project to v2.2.1 v2
The Update was only tested with Multiplayer/Skirmish.
The correct installation path of the game should be found automatically.
For Singleplayer (Campaigns) its better you use only Patch 1.3 or 2.1.1
The Update was only tested with Multiplayer/Skirmish. For Singleplayer
(Campaigns) its better you use only Patch 1.3 or 2.1.
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ChangelistWARNING
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- Incorrect installation can result in abnormal behaviour such as game crashing.
- This update can be applied to the following versions 2.1.0.1, 2.1.9.9 & 2.2
- This update replaces and remove previous updates (2.1 & 2.2).
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Installation
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- Ensure The Moon Project is already patched to version 2.1.0.1, 2.1.9.9 or 2.2.
- Backup any existing installation of EarthTMPExtentions.
- Backup any remove any existing installation of Mixsets.
- Backup any existing installation of Autoexec.con.
- The Installation "should" automatically detect the correct game installation location
- If it doesn't, ensure you are installing the patch into the correct Game location as defined in (HKLM\SOFTWARE\WOW6432Node\Topware\TheMoonProject\BaseGame\FileSystem "OutputDir")
- Following the update installation, run the script in the game root called "Finish Update.cmd"
- Ensure in-game main menu shows v2.2.1
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Change list
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Executable - Credit - Guardian
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- Hardcoded into EXE:
-- A New IEOModuleLoader.dll loader as a replacement for dsound.dll asi loader.
-- All IEO Modules are now placed in the Modules Folder
-- GUID changed
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Registry
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- Added EarthNet.reg file to Game root
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Enhancements - Credit - Animal
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- Autoexec.con
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Modules - Credit - Guardian
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- EarthFixes.ieo
-- F1 Fix for resolutions running a 16:9 aspect ratio
-- Titlebar
-- Validation of saved Unit templates
-- Fixed Mouse Movement
- EarthTmpExtensions.ieo
- Earth 2150: TMP Extensions v1.0.21: Credit - Guardian - (Download Separately - https://github.com/InsideEarth2150/EarthExtensions)
-- Increased Zoom
-- Improved Viewing Angles
-- Reduced Cursor Size
-- Changed Default FPS value from 20 to 60.
-- Significant FPS improvement due to rendering optimisations (only Direct3D - D3D)
-- Smooth camera zooming
-- Large resolutions adjustments - Smaller side panel and compass
-- Autoarchiving Scripts and Temp Folders
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Fixed Scripts - Credit - Kumu
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- Platoons:
-- Implemented auto disbanding when creating a new platoon (to mitigate: mix platoon speed, screamer bugs)
-- Set as Default Script
- Aircraft (Advanced):
-- Aircraft and Bombers will attack enemy units and drop bombs during MOVE command.
-- Aircraft will continuously acquire and or drop targets depending on the weapon, speed and direction of flight.
-- Aircraft and Bombers not in HOLD Position have a limited a CHASE <=10 spaces from their destination point so as not to be led into an ambush.
-- New Stack Management option for controlling how many layers of aircraft are stacked when using moving commands.
-- Set as Default Script
- Civil Unit:
-- Fixed the lights hotkey not working.
-- Set as Default Script
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Balancing Changes: Credit - Animal
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- Crion Damage is now Energy
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Fixed Bugs - https://github.com/InsideEarth2150/IEO-Updates/projects/1
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LC - Lunar Corporation
- Fixed Mouse Movement: Credit - JMP64
- UCS & ED SDI now fire: Credit - Animal
- UCS (Kiev) & ED (Orca) Nukes now Launch: Credit - Animal
- Platoons has been disabled to mitigate the mixed units and screamer bugs: Credit - Kumu
- Caspian / Lunar AAR Bugs fixed by removing the direct relationship between Caspian and Lunar upgrades and instead introduced the relvenet upgrade as a "new" chassis: Credit - Animal
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- N/A
Enhancements
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ED - Eurasian Dynasty
- Changed Default FPS value to 60: Credit - JMP64
- Disabled V-Sync to allow higher FPS values to be set: Credit - JMP64
- Earth 2150: TMP Extensions v1.0.8: Credit - Guardian
-- Widescreen 16:9 support (no crash in F1 menu)
-- Titlebar fix (overlapping titlebar in Steam version on Windows 10)
-- Smooth camera zooming
-- Significant FPS improvement due to rendering optimizations
-- Large resolutions adjustments - smaller side panel and compass
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- Research Tree has been update to show the below, there is no cost or time impact, you simply need to select them now to research them instead of them being hidden within other tech research.
Fixed Scripts
-- ED Missile Control Centre.
- SDI Defence Building now fires.
- Kiev now launches Nukes.
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UCS - United Civilized States
- Platoons: Credit - Kumu
-- implemented autodisbanding when creating a new platoon
- Air Units: Credit - Skeltek
-- Aircraft will be able to attack while executing a movement command.
-- Aircraft will drop old targets which got out of firing arc and aquire new targets close (but not too close) in the direction of flight.
-- Bombers will drop bombs during flight if a target is located up to 1 square away or is about to move towards the position of the aircraft.
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- Research Tree has been updated to show the below, there is no cost or time impact, you simply need to select them now to research them instead of them being hidden within other tech research.
New GameType
-- UCS Radar
- SDI Defence Building now fires.
- Orca now launch Nukes.
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All Races
- IEO - Destroy Enemy Structures: Credit - Animal (Surrim)
-- Timer (In-game Time)
-- Auto-Ally after 12 seconds (teams by distance, request in a team by random, only watchers or ai will be asked, also possible: 2v3, 1v1v1 or 1v14)
-- Explored map for watchers
-- XL mode (more resources)
-- Endless resources mode (disables also trenching and walls)
-- Uncle Sam mode (15,000-40,000 CR/min)
-- Techwar money mode (1,000,000,000 CR)
-- 1x-8x research speed, Turbo mode (endless speed) and TechWar mode
-- Playable with default map units and buildings
-- Restrictable to small units or no air
-- Many smaller optimisations
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- Platoons have been disabled to mitigate the mixed units and screamer bugs: Credit - Kumu
Installation
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New GameType - (Set as Default)
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- IEO - Destroy Enemy Structures: Credit - Animal (Surrim)
-- Timer (In-game Time)
-- Auto-Ally after 12 seconds (teams by distance, request in a team by random, only watchers or ai will be asked, also possible: 2v3, 1v1v1 or 1v14)
-- Explored map for watchers
-- XL mode (more resources)
-- Endless resources mode (disables also trenching and walls)
-- Uncle Sam mode (15,000-40,000 CR/min)
-- Techwar money mode (1,000,000,000 CR)
-- 1x-8x research speed, Turbo mode (endless speed) and TechWar mode
-- Playable with default map units and buildings
-- Restrictable to small units or no air
-- Many smaller optimisations
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Map Editor
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- Added
- Ensure The Moon Project is already patched to version 2.1.0.1 or 2.2
-- ED
- Run the installation file from Game root as Admin
--- SDI Defence Building
- Ensure ingame menu show v2.2.1
-- UCS
--- N/A
-- LC
--- Meteor Launchers
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Copyright (c) 2019 by Inside EarthInsideEARTH Operations
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Patch Team: Animal, Guardian, JMP64, Kumu, Skeltek // Project leader: Animal
Special thanks Surrim for some of the GameType code and to all People who helped us testing (see in-game credits)
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