E2150 - Custom Interface Guide: Difference between revisions

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If you bought [https://store.steampowered.com/app/986230/Earth_2150__Digital_Deluxe_Content/ '''Earth 2150 - Digital Deluxe Content'''], you obtained necessary tools for creating your own custom interface.
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In the game directory you should find a folder '''Digital Deluxe Content''' with '''MyInterface''' pack inside. It contains all the tools and template interfaces you can edit.
 
[[File:Interface files.PNG|thumb|150px|left|Interface templates from MyInterface]]
 
As a first step I suggest copying selected template and Tools catalogue to another location so I will not overwrite anything by mistake.
All the graphic files (''.bmp'' or ''.tga'') you can edit with GIMP. BMP files can be edited though you should leave in peace files that have @ symbol in their names. TGA files contain elements that use transparency like cursor or compass.
 
 
Change the colors of elements as you wish. Just before saving a modified file proceed like described below.
=== Exporting BMP ===
* turn Indexed mode with setting to convert everything into optimal 256 color pallet
 
[[File:Interface indexed.png|thumb|150px|left|Indexed option selected]]
 
* set 8-bit fixed point precision for any picture files.
 
[[File:Interface 256 bit.png|thumb|150px|left|Changing index preferences to 256]]
 
* while exporting check compatibility option of not saving information about color space.
 
[[File:Interface compatibility.png|thumb|150px|left|Setting compatibility of exported file]]
 
=== Exporting TGA ===
* turn off the RLE encoding (compression) while exporting edited file
* leave origin set as default - bottom left
 
Exported in that way files worked after compilation.

Revision as of 21:17, 5 February 2022

If you bought Earth 2150 - Digital Deluxe Content, you obtained necessary tools for creating your own custom interface. In the game directory you should find a folder Digital Deluxe Content with MyInterface pack inside. It contains all the tools and template interfaces you can edit.

Interface templates from MyInterface

As a first step I suggest copying selected template and Tools catalogue to another location so I will not overwrite anything by mistake. All the graphic files (.bmp or .tga) you can edit with GIMP. BMP files can be edited though you should leave in peace files that have @ symbol in their names. TGA files contain elements that use transparency like cursor or compass.


Change the colors of elements as you wish. Just before saving a modified file proceed like described below.

Exporting BMP

  • turn Indexed mode with setting to convert everything into optimal 256 color pallet
Indexed option selected
  • set 8-bit fixed point precision for any picture files.
Changing index preferences to 256
  • while exporting check compatibility option of not saving information about color space.
Setting compatibility of exported file

Exporting TGA

  • turn off the RLE encoding (compression) while exporting edited file
  • leave origin set as default - bottom left

Exported in that way files worked after compilation.