E2150 - Modding Overview: Difference between revisions

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To modify Earth 2150, you first need to understand the key components of the game and the limitations that are currently enforced upon the community due to the lack of availible game source code.
To modify Earth 2150, you first need to understand the key components of the game and the limitations that are currently enforced upon the community due to the lack of availible game source code.



The core is as follows:

The core components are as follows:


'''Engine'''
'''Engine'''
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*The Parameters (or "par" file for short) is named aptly "Earth2150.par".
*The Parameters (or "par" file for short) is named aptly "Earth2150.par".
'''Programming Language'''
'''Programming Language'''
* EarthC (or MoonC) is the main programming language of the game, full guides for this can be [[E2150 - EarthC Documentation|read here]].
* EarthC (or MoonC) is the main programming language for the game.
* The is usedd to create Campaigns, Gametypes, Unit & AI Scripts.
* Full guides for this can be found [[E2150 - EarthC Documentation|here]].
'''Tools'''
'''Tools'''
* SDK Tools
* SDK Tools
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In addition to the above, the following information shouls be understood;




In addition to the above, the following information should be understood;

* The Game Folder Structure is as follows;
<~/GAMEROOT>
├───Levels
│ <MAP NAME>.lnd
│ <MAP NAME>.mis
├───Modules
├───Music
*.MP2
├───Players
│ ├───<PLAYERNAME>.S&N
******.sav
│ UserInfo.dat
│ ├───<PLAYERNAME>.ED
│ ******.sav
│ UserInfo.dat
│ ├───<PLAYERNAME>.UCS
│ ******.sav
│ UserInfo.dat
│ ├───<PLAYERNAME>.LC
│ ******.sav
│ UserInfo.dat
│ ├───Editor
│ UserInfo.dat
├───Video
│ *.wd1
└───WDFiles
*.wd
* Any and all modified files should be compiled into a single ".WD" file, that is then placed into a "CustomWDFiles" folder that resides in the Game Directoy Root, or within the existing "WDFiles" folderm, however the later is not recomended.
* Any and all modified files should be compiled into a single ".WD" file, that is then placed into a "CustomWDFiles" folder that resides in the Game Directoy Root, or within the existing "WDFiles" folderm, however the later is not recomended.
NAME.WD
<FILENAME>.WD
├───Interface
├───Interface
│ *.tex
├───Language
Credits.txt
├───Language
Language.lan
Credits.txt
│ Language.lan
├───Meshes
├───Meshes
├───Parameters
EARTH2150.par
*.msh
gamescripts.txt
├───Parameters
objdef.txt
│ EARTH2150.par
│ gamescripts.txt
├───Scripts
│ objdef.txt
│ ├───GameTypes
│ │ └───Single
├───Scripts
│ └───Units
│ ├───Campaigns
└───Textures
│ │ ├───ED
│ │ │ └───Missions
│ │ │ *.ecoMP
│ │ │
│ │ ├───LC
│ │ │ └───Missions
│ │ │ *.ecoMP
│ │ │
│ │ └───UCS
│ │ └───Missions
│ │ *.ecoMP
│ │
│ ├───GameTypes
│ │ └───Single
│ └───Units
└───Textures