E2150 - Modding Overview: Difference between revisions
Content added Content deleted
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
'''Engine''' |
'''Engine''' |
||
* The Engine is fully contained |
* The Engine is fully contained within the game executable, for which the Source Code was lost. |
||
'''Game Parameters''' |
'''Game Parameters''' |
||
* The core configuration of the game (outside of the engine) is done in the paramenters file. |
* The core configuration of the game (outside of the engine) is done in the paramenters file. |
||
*This file contains all information on definitions, buildings, units, weapons, and much more. |
*This file contains all information on definitions, buildings, units, weapons, and much more. |
||
*The |
*The parameters (or "par" file for short) is named aptly "Earth2150.par". |
||
'''Programming Language''' |
'''Programming Language''' |
||
* EarthC (or MoonC) is the main programming language for the game. |
* EarthC (or MoonC) is the main programming language for the game. |
||
* The is |
* The is used to create Campaigns, Gametypes, Unit & AI Scripts. |
||
* Full guides for this can be found [[E2150 - EarthC Documentation|here]]. |
* Full guides for this can be found [[E2150 - EarthC Documentation|here]]. |
||
'''Tools''' |
'''Tools''' |
||
* SDK Tools |
* SDK Tools |
||
** To |
** To obtain access to the SDK Tools (EarthC (& MoonC), WDCreator & LangC), you will need to purchase the "[https://store.steampowered.com/app/986230/Earth_2150__Digital_Deluxe_Content/ Earth 2150 - Deluxe Edition]" |
||
* Community Tools |
* Community Tools |
||
** In the above repository, you will find a |
** In the above repository, you will find a combination of community developed tools to assist with the extraction, editing and re-packaging of the required game files. |
||
In addition to the above, the following information should be understood; |
In addition to the above, the following information should be understood; |
||
Line 54: | Line 54: | ||
*.wd |
*.wd |
||
* Any and all modified files should be compiled into a single ".WD" file, that is then placed into a "CustomWDFiles" folder that resides in the Game |
* Any and all modified files should be compiled into a single ".WD" file, that is then placed into a "CustomWDFiles" folder that resides in the Game Directory Root, or within the existing "WDFiles" folder, however the later is not recommended. |
||
<FILENAME>.WD |
<FILENAME>.WD |
||
├───Interface |
├───Interface |