E2150 - Modding Overview: Difference between revisions

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'''Engine'''
'''Engine'''


* The Engine is fully contained with in the game executible, for which the Source Code was lost.
* The Engine is fully contained within the game executable, for which the Source Code was lost.


'''Game Parameters'''
'''Game Parameters'''
* The core configuration of the game (outside of the engine) is done in the paramenters file.
* The core configuration of the game (outside of the engine) is done in the paramenters file.
*This file contains all information on definitions, buildings, units, weapons, and much more.
*This file contains all information on definitions, buildings, units, weapons, and much more.
*The Parameters (or "par" file for short) is named aptly "Earth2150.par".
*The parameters (or "par" file for short) is named aptly "Earth2150.par".
'''Programming Language'''
'''Programming Language'''
* EarthC (or MoonC) is the main programming language for the game.
* EarthC (or MoonC) is the main programming language for the game.
* The is usedd to create Campaigns, Gametypes, Unit & AI Scripts.
* The is used to create Campaigns, Gametypes, Unit & AI Scripts.
* Full guides for this can be found [[E2150 - EarthC Documentation|here]].
* Full guides for this can be found [[E2150 - EarthC Documentation|here]].
'''Tools'''
'''Tools'''
* SDK Tools
* SDK Tools
** To obatin access to the SDK Tools (EarthC (& MoonC), WDCreator & LangC), you will need to purcahse the "[https://store.steampowered.com/app/986230/Earth_2150__Digital_Deluxe_Content/ Earth 2150 - Deluxe Edition]"
** To obtain access to the SDK Tools (EarthC (& MoonC), WDCreator & LangC), you will need to purchase the "[https://store.steampowered.com/app/986230/Earth_2150__Digital_Deluxe_Content/ Earth 2150 - Deluxe Edition]"
* Community Tools
* Community Tools
** In the above repository, you will find a colmintation of community delveloped tools to assit with the ecxxtraction, editing and re-packaging of the requireed game files.
** In the above repository, you will find a combination of community developed tools to assist with the extraction, editing and re-packaging of the required game files.


In addition to the above, the following information should be understood;
In addition to the above, the following information should be understood;
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*.wd
*.wd
* Any and all modified files should be compiled into a single ".WD" file, that is then placed into a "CustomWDFiles" folder that resides in the Game Directoy Root, or within the existing "WDFiles" folderm, however the later is not recomended.
* Any and all modified files should be compiled into a single ".WD" file, that is then placed into a "CustomWDFiles" folder that resides in the Game Directory Root, or within the existing "WDFiles" folder, however the later is not recommended.
<FILENAME>.WD
<FILENAME>.WD
├───Interface
├───Interface

Revision as of 20:29, 17 October 2021

To modify Earth 2150, you first need to understand the key components of the game and the limitations that are currently enforced upon the community due to the lack of availible game source code.


The core components are as follows:

Engine

  • The Engine is fully contained within the game executable, for which the Source Code was lost.

Game Parameters

  • The core configuration of the game (outside of the engine) is done in the paramenters file.
  • This file contains all information on definitions, buildings, units, weapons, and much more.
  • The parameters (or "par" file for short) is named aptly "Earth2150.par".

Programming Language

  • EarthC (or MoonC) is the main programming language for the game.
  • The is used to create Campaigns, Gametypes, Unit & AI Scripts.
  • Full guides for this can be found here.

Tools

  • SDK Tools
  • Community Tools
    • In the above repository, you will find a combination of community developed tools to assist with the extraction, editing and re-packaging of the required game files.

In addition to the above, the following information should be understood;

  • The Game Folder Structure is as follows;
<~/GAMEROOT>
   ├───CustomWDFiles
           *.wd
   ├───LevelsCustomWDFiles
   │       <MAP NAME>.lnd
   │       <MAP NAME>.mis 
   ├───Modules
   ├───Music
   │       *.MP2
   ├───Players
   │   ├───<PLAYERNAME>.S&N
   │       ******.sav
   │       UserInfo.dat
   │   ├───<PLAYERNAME>.ED
   │       ******.sav
   │       UserInfo.dat
   │   ├───<PLAYERNAME>.UCS
   │       ******.sav
   │       UserInfo.dat
   │   ├───<PLAYERNAME>.LC
   │       ******.sav
   │       UserInfo.dat
   │   ├───Editor
   │       UserInfo.dat
   ├───Video
   │       *.wd1
   └───WDFiles
           *.wd

  • Any and all modified files should be compiled into a single ".WD" file, that is then placed into a "CustomWDFiles" folder that resides in the Game Directory Root, or within the existing "WDFiles" folder, however the later is not recommended.
<FILENAME>.WD
   ├───Interface
   │       *.tex
   │       
   ├───Language
   │       Credits.txt
   │       Language.lan
   │
   ├───Meshes
   │       *.msh
   │
   ├───Parameters
   │       EARTH2150.par
   │       gamescripts.txt
   │       objdef.txt
   │
   ├───Scripts
   │   ├───Campaigns
   │   │   ├───ED
   │   │   │   └───Missions
   │   │   │           *.ecoMP
   │   │   │
   │   │   ├───LC
   │   │   │   └───Missions
   │   │   │           *.ecoMP
   │   │   │
   │   │   └───UCS
   │   │       └───Missions
   │   │               *.ecoMP
   │   │
   │   ├───GameTypes
   │   │   └───Single
   │   └───Units
   └───Textures