E2150 - MooS v2.2: Difference between revisions
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To some the name "moos" will probably say something else, for everyone else here a short description: "moos is a small program that makes it possible to chat on EarthNet without starting the game."
<syntaxhighlight lang="ini">
languagefile=C:\\Program Files (x86)\\moos21\\english.ini
autologin=<Base64 username>
▲'''moos.ini''': ''Example Config''
[accounts/<Base64 username>]
password=<Base64 encrypted username>
▲* [accounts]
▲* server=moos.insideearth.info
* port=17171▼
▲* chatcolor=
* [server/moos.insideearth.info]▼
* [layout]▼
* maximized=0▼
* x=231▼
* y=212▼
* width=720▼
* height=480▼
'''Source''':▼
The source code can be accessed [https://github.com/surrim/moos21 here]. The zlib and wxWidgets project files for Visual C .NET 2005 and Dev-Cpp are required for compilation.▼
</syntaxhighlight>
See [https://github.com/surrim/moos21/blob/1030d9bb56a5fce7614389ea7bf24d3da0f0e9ce/src/tools.cpp#L93 Base64] and [https://github.com/surrim/moos21/blob/1030d9bb56a5fce7614389ea7bf24d3da0f0e9ce/src/tools.cpp#L95 Base64 encrypted] in the source code, as it is a slightly different Base64 ("/" is "-"), shuffled for encryption.
To compile Moos you need CodeBlocks, a MinGW cross compiler, wxWidgets and some experience with C++▼
As long as the user name doesn't contain a "-" you can decode it on Linux:
<syntaxhighlight lang="bash">
$ echo "c3VycmltQG1vb3M\=" | base64 -d
surrim@moos
</syntaxhighlight>
▲'''Source''':
▲The source code can be accessed [https://github.com/surrim/moos21 here]
▲
'''Download''':
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* [https://surrim.org/bytes/moon-project/moos22-win32.7z MooS v2.2 - Win32]
* [https://surrim.org/bytes/moon-project/moos22-win64.7z MooS v2.2 - Win64]
* [https://github.com/surrim/moos21/releases/latest Latest binaries and source code on GitHub]
Credits: [https://surrim.org/moon-project/moos.html Surrim]
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