E2150 - Weather: Difference between revisions

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(→‎Wind: Typo)
Tags: Mobile edit Mobile web edit
Tags: Mobile edit Mobile web edit
 
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Weather control center needs to be charged at 50% to cast this effect, what takes 7,5 minutes. The effect lasts in range of 30 tiles, for 2m10s, with 1m40s at full intensity.
Weather control center needs to be charged at 50% to cast this effect, what takes 7,5 minutes. The effect lasts in range of 30 tiles, for 2m10s, with 1m40s at full intensity.
== Wind ==
== Wind ==
Wind is a global effect that affects the movement speed of all air units. it triples the time an air unit needs to move by 1 square. Thus an air unit without lights, at night, rain and wind, would move 5x slower. Wind has a global range (works on entire level). If it is created by WCC, its direction is determined by the vector between WCC building and click location. Multiple wind effects stack, so two WCCs could create 2 wind effects in opposite direction, which would effectively void the wind effect. The stacked wind speed is capped at 15 m/s. Wind can also move clouds, shifting weather effects, although it is not too significant.
Wind is a global effect that affects the movement speed of all air units. If strong enough (12 m/s or more), it triples the time an air unit needs to move by 1 square. It can also prevent a landed unit from taking off, although it doesn't affect resupplying ammo when the suppliers are seemingly landing for ammo in supply centers' docking bays. Taking all possible penalties into account, an air unit without lights, at night, rain and wind, would move 5x slower. Wind has a global range (works on entire level). If it is created by WCC, its direction is determined by the vector between WCC building and click location. Multiple wind effects stack, so two WCCs could create 2 wind effects in opposite direction, which would effectively void the wind effect. The stacked wind speed is capped at 15 m/s. Wind can also move clouds, shifting weather effects, although it is not too significant.


Weather control center needs to be charged at 50% to cast this effect, what takes 7,5 minutes. The effect lasts for 1m30s, with 1m at full intensity.
Weather control center needs to be charged at 50% to cast this effect, what takes 7,5 minutes. The effect lasts for 1m30s, with 1m at full intensity.