E2150 - Weather: Difference between revisions
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You may notice that the night is longer than the day and the actual ratio is 9:7. The entire 24h period is ~819s of real time ~= 13,65 minutes.
== Clouds ==
Although not visible, the clouds are there and they actually matter. The game calculates clouds on the sky, that come along with weather effects such as rain or snow. Those clouds later affect solar efficiency of LC's solar power plants.
== Snow ==
Snow is an effect that can reduce sight range of an object within its range, by 1. Sight range is calculated in 4x4 square areas so it virtually reduces sight range by 4 tiles - same as the night does.
== Rain ==
Rain is an effect that can reduce movement speed of all units in its area. Being in the area of rains effect, doubles the time a unit needs to move by 1 square, which is the same penalty as a unit may get if moving at night with lights off. Thus a unit with lights off, at night and in rain will move 3x slower.
== Wind ==
Wind is a global effect that affects the movement speed of all air units. it triples the time an air unit needs to move by 1 square. Thus an air unit without lights, at night, rain and wind, would move 5x slower. Wind has a global range (works on entire level). If it is created by WCC, its direction is determined my the vector between WCC building and click location. Multiple wind effects stack, so two WCCs could create 2 wind effects in opposite direction, which would effectively void the wind effect. The stacked wind speed is capped at 15 m/s. Wind can also move clouds, shifting weather effects, although it is not too significant.
== Thunderstorm ==
Thunderstorm spawns lightnings on the area, that damage and destroy units and buildings. The lightnings are more likely to hit targets that are placed higher, what can make it worth to build structures in the vicinity of higher terrain. Unless spawned with console command, thunderstorms always come with rain effect.
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