E2160 - Modding Overview: Difference between revisions

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* The Game Folder Structure is as follows;
<~/GAMEROOT>
├───CustomWDFiles (Manually added)
│ *.wd
├───LevelsCustomWDFiles
│ <MAP NAME>.lnd
│ <MAP NAME>.mis
├───Music
│ *.MP2
├───Players
│ ├───<PLAYERNAME>.S&N
│ │ ******.sav
│ │ UserInfo.dat
│ ├───<PLAYERNAME>.Alien
│ │ ******.sav
│ │ UserInfo.dat
│ ├───<PLAYERNAME>.ED
│ │ ******.sav
│ │ UserInfo.dat
│ ├───<PLAYERNAME>.UCS
│ │ ******.sav
│ │ UserInfo.dat
│ ├───<PLAYERNAME>.LC
│ │ ******.sav
│ │ UserInfo.dat
│ └───Editor
│ UserInfo.dat
├───Video
│ *.wd1
└───WDFiles
*.wd
* The Game Folder Structure is as follows;
<~/<USERNAME>/DOCUMENTS>
├───Levels
│ *.lnd
└───Players
└───<PLAYERNAME>
│ UserInfo.usr
├───ALIEN
│ *.jpg
│ *.sav
│ _files_.txt
├───ED
│ *.jpg
│ *.sav
│ _files_.txt
├───LC
│ *.jpg
│ *.sav
│ _files_.txt
├───Network
│ *.jpg
│ *.sav
│ _files_.txt
├───Replays
│ ├───Network
│ │ *.jpg
│ │ *.rpl
│ │ _files_.txt
│ │
│ └───Skirmish
│ *.jpg
│ *.rpl
│ _files_.txt
├───Skirmish
│ *.jpg
│ *.sav
│ _files_.txt
└───UCS
*.jpg
*.sav
_files_.txt
* Any and all modified files should be compiled into a single ".WD" file, that is then placed into a "CustomWDFiles" folder that resides in the Game Directory Root, or within the existing "WDFiles" folder, however the later is not recommended.
~\GAMEROOT\CustomWDFiles\<FILENAME>.WD
├───efx
│ *.efx
├───Interface
│ *.tex
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├───Meshes
│ *.msh
├───Models
│ *.std
├───Music
│ *.ogg
├───Parameters
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│ gamescripts.txt
│ objdef.txt
├───Particles
│ *.prt
├───Scripts
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│ │
│ └───Units
├───Sounds
└───Textures
│ *.wpk
├───Textures
│ *.material
│ *.tga
│ *.bmp
│ *.dds
└───Waves
*.wpk
*.ogg
└───
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