2.2.1: Difference between revisions

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The Moon Project & Lost Souls - v2.2.1 - [IEO] Multiplayer Update
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Important Information
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This Setup updates The Moon Project to v2.2.1 v2
The Update was only tested with Multiplayer/Skirmish.
For Singleplayer (Campaigns) its better you use only Patch 1.3 or 2.1.1
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- Incorrect installation can result in abnormal behaviour such as game crashing.
- This update can be applied to the following versions 2.1.0.1, 2.1.9.9 & 2.2
- This update replaces and remove previous updates (2.1 & 2.2).
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Installation
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- Ensure The Moon Project is already patched to version 2.1.0.1, 2.1.9.9 or 2.2.
- Backup and Remove any existing installation of EarthTMPExtentions.
- Backup andany Removeremove any existing installation of Mixsets.
- Backup and Remove any existing installation of Autoexec.con.
- The InstalationInstallation "should" automaticlyautomatically detect the correct game instalationinstallation location
- Run the installation file as Admin.
- If it doesntdoesn't, ensure you are installing the patch into the correct Game location as defined in (HKLM\SOFTWARE\WOW6432Node\Topware\TheMoonProject\BaseGame\FileSystem "OutputDir")
- The Instalation "should" automaticly detect the correct game instalation location
- Following the update instalationinstallation, run the script in the game root called "Finish Update.cmd"
- If it doesnt, ensure you are installing the patch into the correct Game location as defined in (HKLM\SOFTWARE\WOW6432Node\Topware\TheMoonProject\BaseGame\FileSystem "OutputDir")
- Ensure ingamein-game main menu shows v2.2.1
- Following the update instalation, run the script in the game root called "Finish Update.cmd"
- Ensure ingame main menu shows v2.2.1
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ChangelistChange list
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Executable - Credit - JMP64Guardian
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- Hardcoded into EXE:
-- A New MDLIEOModuleLoader.dll loader as a replacement for dsound.dll asi loader.
-- All MDLIEO Modules are now placed in the Modules Folder
-- GUID changed
-- Fixed Mouse Movement. - Credit - JMP64
-- Widescreen 16:9 support (no crash in F1 menu). - Credit - Guardian
-- Titlebar Fix (overlapping titlebar in Steam version on Windows 10). - Credit - JMP64
-- New Template Validation Process. - Credit - Guardian
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Registry
Enhancements
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- Added EarthNet.reg file to Game root
- Autoexec.con: Credit - Animal
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Enhancements - Credit - Animal
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- Autoexec.con: Credit - Animal
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Modules - Credit - Guardian
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- EarthFixes.ieo
-- F1 Fix for resolutions running a 16:9 aspect ratio
-- Titlebar
-- Validation of saved Unit templates
-- Fixed Mouse Movement. - Credit - JMP64
- EarthTmpExtensions.ieo
- Earth 2150: TMP Extensions v1.0.1121: Credit - Guardian - (Download Separately - https://wikigithub.insideearth.infocom/wikiInsideEarth2150/E2150_-_ApplicationsEarthExtensions)
-- Increased Zoom
-- Improved Viewing Angles
-- Reduced Cursor Size
- Earth 2150: TMP Extensions v1.0.11: Credit - Guardian - (Download Separately - https://wiki.insideearth.info/wiki/E2150_-_Applications)
-- Changed Default FPS value from 20 to 60.
-- Significant FPS improvement due to rendering optimisations (only Direct3D - D3D)
-- Smooth camera zooming
-- Large resolutions adjustments - Smaller side panel and compass
-- Autoarchiving Scripts and Temp Folders
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Fixed Scripts - Credit - Kumu
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- Platoons: Credit - Kumu
-- Implemented autodisbandingauto disbanding when creating a new platoon (to mitigate: mix platoon speed, screamer bugs)
-- AirSet Units:as Credit -Default KumuScript
- Aircraft (Advanced):
-- Aircraft will be able to attack while executing a movement command.
-- Aircraft and Bombers will attack enemy units and drop bombs during MOVE command.
-- Aircraft will drop old targets which got out of firing arc and acquire new targets close (but not too close) in the direction of flight.
-- Aircraft will continuously acquire and or drop targets depending on the weapon, speed and direction of flight.
-- Bombers will drop bombs during flight if a target is located up to 1 square away or is about to move towards the position of the aircraft.
-- Aircraft and Bombers not in HOLD Position have a limited a CHASE <=10 spaces from their destination point so as not to be led into an ambush.
-- New Stack Management option for controlling how many layers of aircraft are stacked when using moving commands.
-- Set as Default Script
- Civil Unit:
-- Fixed the lights hotkey not working.
-- Set as Default Script
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Balancing Changes: Credit - Animal
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LC - Lunar Corporation
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- N/A
- Lunar AAR Bug is fixed with the implementation of the new Template Validation Process.
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ED - Eurasian Dynasty
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- Research Tree has been update to show the below, there is no cost or time impact, you simply need to select them now to research them instead of them being hidden within other tech research.
-- ED Missile Control Centre.
- SDI DefenseDefence Building now fires.
- OrcaKiev now launchlaunches Nukes.
- Caspian AA Bug is fixed with the implementation of the new Template Validation Process.
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UCS - United Civilized States
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- Research Tree has been updated to show the below, there is no cost or time impact, you simply need to select them now to research them instead of them being hidden within other tech research.
-- UCS Radar
- SDI DefenseDefence Building now fires.
- KievOrca now launcheslaunch Nukes.
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All Races
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- Added
-- ED
--- SDI DefenseDefence Building
-- UCS
--- N/A
-- LC
--- Meteor Launchers
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Patch Team: Animal, Guardian, JMP64, Kumu // Project leader: Animal
Special thanks Surrim for the GameType code and to all People who helped us testing (see in-game credits)
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