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  The Moon Project v2.2.1 - [IEO] Multiplayer Update
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  Developed by [IEO] - InsideEARTH Operations
  http://www.insideearth.info
  Git: https://github.com/InsideEarth2150/IEO-Updates/projects/1
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  Important Information
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  This Setup updates The Moon Project to v2.2.1
  The Update was only tested with Multiplayer/Skirmish.
  For Singleplayer (Campaigns) its better you use only Patch 1.3 or 2.1.
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  WARNING
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  - Incorrect installation can result in abnormal behaviour such as game crashing.
  - This update can be applied to the following versions 2.1.0.1, 2.1.9.9 & 2.2
  - This update replaces and remove previous updates (2.1 & 2.2)
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  Installation
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  - Ensure The Moon Project is already patched to version 2.1.0.1, 2.1.9.9 or 2.2.
  - Backup and Remove any existing installation of EarthTMPExtentions.
  - Backup and Remove any existing installation of Mixsets.
  - Backup and Remove any existing installation of Autoexec.con.
  - Run the installation file as Admin.
  - The Instalation "should" automaticly detect the correct game instalation location
  - If it doesnt, ensure you are installing the patch into the correct Game location as defined in (HKLM\SOFTWARE\WOW6432Node\Topware\TheMoonProject\BaseGame\FileSystem "OutputDir")
  - Following the update instalation, run the script in the game root called "Finish Update.cmd"
  - Ensure ingame main menu shows v2.2.1
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  Changelist
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  Executable - Credit - JMP64
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  - Hardcoded into EXE:
  -- A New MDL.dll loader as a replacement for dsound.dll asi loader.
  -- All MDL Modules are now placed in the Modules Folder
  -- Fixed Mouse Movement. - Credit - JMP64
  -- Widescreen 16:9 support (no crash in F1 menu). - Credit - Guardian
  -- Titlebar Fix (overlapping titlebar in Steam version on Windows 10). - Credit - JMP64
  -- New Template Validation Process. - Credit - Guardian
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  Enhancements
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  - Autoexec.con: Credit - Animal
  -- Increased Zoom
  -- Improved Viewing Angles
  -- Reduced Cursor Size
  - Earth 2150: TMP Extensions v1.0.11: Credit - Guardian - (Download Separately - https://wiki.insideearth.info/wiki/E2150_-_Applications)
  -- Changed Default FPS value from 20 to 60.
  -- Significant FPS improvement due to rendering optimisations (only Direct3D - D3D)
  -- Smooth camera zooming
  -- Large resolutions adjustments - Smaller side panel and compass 
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  Fixed Scripts
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  - Platoons: Credit - Kumu
  -- Implemented autodisbanding when creating a new platoon (to mitigate: mix platoon speed, screamer bugs)
  - Air Units: Credit - Kumu
  -- Aircraft will be able to attack while executing a movement command.
  -- Aircraft will drop old targets which got out of firing arc and acquire new targets close (but not too close) in the direction of flight.
  -- Bombers will drop bombs during flight if a target is located up to 1 square away or is about to move towards the position of the aircraft.
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  Balancing Changes: Credit - Animal
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  LC - Lunar Corporation
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  - Lunar AAR Bug is fixed with the implementation of the new Template Validation Process.
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  ED - Eurasian Dynasty
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  - Research Tree has been update to show the below, there is no cost or time impact, you simply need to select them now to research them instead of them being hidden within other tech research.
  -- ED Missile Control Centre.
  - SDI Defense Building now fires.
  - Orca now launch Nukes.
  - Caspian AA Bug is fixed with the implementation of the new Template Validation Process.
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  UCS - United Civilized States
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  - Research Tree has been updated to show the below, there is no cost or time impact, you simply need to select them now to research them instead of them being hidden within other tech research.
  -- UCS Radar
  - SDI Defense Building now fires.
  - Kiev now launches Nukes.
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  All Races
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  - Platoons have been disabled to mitigate the mixed units and screamer bugs: Credit - Kumu
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  New GameType - (Set as Default)
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  - IEO - Destroy Enemy Structures: Credit - Animal (Surrim)
  -- Timer (In-game Time)
  -- Auto-Ally after 12 seconds (teams by distance, request in a team by random, only watchers or ai will be asked, also possible: 2v3, 1v1v1 or 1v14)
  -- Explored map for watchers
  -- XL mode (more resources)
  -- Endless resources mode (disables also trenching and walls)
  -- Uncle Sam mode (15,000-40,000 CR/min)
  -- Techwar money mode (1,000,000,000 CR)
  -- 1x-8x research speed, Turbo mode (endless speed) and TechWar mode
  -- Playable with default map units and buildings
  -- Restrictable to small units or no air
  -- Many smaller optimisations
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  Map Editor
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  - Added
  -- ED
  --- SDI Defense Building
  -- UCS
  --- N/A
  -- LC 
  --- Meteor Launchers
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  Copyright (c) 2019 by InsideEARTH Operations
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  Patch Team: Animal, Guardian, JMP64, Kumu // Project leader: Animal
  Special thanks Surrim for the GameType code and to all People who helped us testing (see in-game credits)
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  Contact / Bug Reporting
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  Discord: https://discord.gg/yxtzdUZ
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  Date: 3.21.2021