E2150 - Map Creation Tutorial: Difference between revisions

 
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The necessary things you should already have:
* graphic editor (Paint or Gimp etc.)
* [https://1drvgithub.mscom/uInsideEarth2150/s!Ajzl8qm2fVDy6jpIL5wqlzJ8vAoo?e=YlbDNlFiles/tree/main/Guides/Map%20Creation/BMP%20Templates BMP Templates]
* Earth 2150 installed
 
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[[File:Gimp color chose.png|thumb|300px|right|Gray color selecting]]
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You can prepare map draft by filling mentioned template with gray scale colors in 0-255 resolution. Color can be selected in a '''tool section''' (visible on the left side of the Gimp window). Just click on a coloured rectangle in order to change it. In appeared window (screen on the right) click on ''HSV'' color mode ('''1'''), select ''S'' parameter ('''2''') and choose desired gray hue ('''3''') then press ''OK''. I sometimes use '''V''' parameter slider when I need very precise gray tint.
 
Important thing is that '''the closer the color is to white, the higher terrain will be'''. You can always invert this later in Earth 2150 Editor. So dark grays mean depressions and light tints - highlands. Using edge values (black and white) is not recommended.
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As you can see on the template there is black outline of a rectangle. It indicates the limits of the possibility of moving and building around the map. '''Terrain outside this range will not be accessible in game''', but still visible. Don't leave that outline black unless you want to have cracks on the edges of the functional map.
 
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If you want to create smooth transitions between altitudes I suggest using gradient tool. Just select right edge colors before.
 
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[[File:Gimp gradient.png|thumb|150px|left|Gradient tool selected]]
[[File:EditorGimp map sizedeselect.png|thumb|300px200px|right|''New'' window in map EditorUnlocking withentire sizeimage selectionfor indicatedpainting]]
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Most of PvP arena style maps are symmetric. You can achieve that by filling only half or even quarter of the template and then selecting completed fragment and copying it with transformation. You can find ''flip'' and ''rotate'' option in ''Transform'' menu after clicking on a ''Layer'' tab in the top window bar (next to ''Image'' tab where you were choosing gray scale mode).
 
If you want to create smooth transitions between altitudes I suggest using gradient tool. Just select right edge colors before. I often use ''Rectangle Select Tool'' or ''Fuzzy Select Tool'' (this magical rod) to mark the area which I want to fill with gradient or ''bucket'' of color. All these instruments are available in the tool section mentioned before. Sometimes you may be surprised that you are not able to paint in some locations of the image. That's because you have selected different working zone. You can get rid off selection by clicking in a '''Select''' tab on '''None''' option or ''All'' if you prefer.
 
 
Most of PvP arena style maps are symmetric. You can achieve that by filling only half or even quarter of the template and then selecting completed fragment and copying it with transformation. You can find ''flip'' and ''rotate'' option in ''Transform'' menu after clicking on a ''Layer'' tab in the top window bar (next to ''Image'' tab where you were choosing gray scale mode).
 
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[[File:Editor map size.png|thumb|300px|right|''New'' window in map Editor with size selection indicated]]
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Finished project '''export as BMP file and move it into Earth 2150 game main location'''. After entering the Map Editor click on the '''Menu''' then '''New''' and select proper map size (as used by you template) and press ''Create''. After this you can open console with ''Enter'' keyboard button and type :
Editor.LoadBmp your_map_draft.bmp
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