E2150 - Map Creation Tutorial: Difference between revisions

(→‎Editing map template: added selection tip)
 
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The necessary things you should already have:
* graphic editor (Paint or Gimp etc.)
* [https://1drvgithub.mscom/uInsideEarth2150/s!Ajzl8qm2fVDy6jpIL5wqlzJ8vAoo?e=YlbDNlFiles/tree/main/Guides/Map%20Creation/BMP%20Templates BMP Templates]
* Earth 2150 installed
 
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[[File:Gimp color chose.png|thumb|300px|right|Gray color selecting]]
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You can prepare map draft by filling mentioned template with gray scale colors in 0-255 resolution. Color can be selected in a '''tool section''' (visible on the left side of the Gimp window). Just click on a coloured rectangle in order to change it. In appeared window (screen on the right) click on ''HSV'' color mode ('''1'''), select ''S'' parameter ('''2''') and choose desired gray hue ('''3''') then press ''OK''. I sometimes use '''V''' parameter slider when I need very precise gray tint.
 
Important thing is that '''the closer the color is to white, the higher terrain will be'''. You can always invert this later in Earth 2150 Editor. So dark grays mean depressions and light tints - highlands. Using edge values (black and white) is not recommended.
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If you want to create smooth transitions between altitudes I suggest using gradient tool. Just select right edge colors before. I often use ''Rectangle Select Tool'' or ''Fuzzy Select Tool'' (this magical rod) to mark the area which I want to fill with gradient or ''bucket'' of color. All these implementsinstruments are available in the tool section mentioned before. Sometimes you may be surprised that you are not able to paint in some locations of the image. That's because you have selected different working zone. You can get rid off selection by clicking in a '''Select''' tab on '''None''' option or ''All'' if you prefer.
 
 
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