E2150 - Map Creation Tutorial: Difference between revisions
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Koniecpolski (talk | contribs) →Editing map template: instruments |
Koniecpolski (talk | contribs) →Editing map template: v slider |
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[[File:Gimp color chose.png|thumb|300px|right|Gray color selecting]] |
[[File:Gimp color chose.png|thumb|300px|right|Gray color selecting]] |
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You can prepare map draft by filling mentioned template with gray scale colors in 0-255 resolution. Color can be selected in a '''tool section''' (visible on the left side of the Gimp window). Just click on a coloured rectangle in order to change it. In appeared window (screen on the right) click on ''HSV'' color mode ('''1'''), select ''S'' parameter ('''2''') and choose desired gray hue ('''3''') then press ''OK''. |
You can prepare map draft by filling mentioned template with gray scale colors in 0-255 resolution. Color can be selected in a '''tool section''' (visible on the left side of the Gimp window). Just click on a coloured rectangle in order to change it. In appeared window (screen on the right) click on ''HSV'' color mode ('''1'''), select ''S'' parameter ('''2''') and choose desired gray hue ('''3''') then press ''OK''. I sometimes use '''V''' parameter slider when I need very precise gray tint. |
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Important thing is that '''the closer the color is to white, the higher terrain will be'''. You can always invert this later in Earth 2150 Editor. So dark grays mean depressions and light tints - highlands. Using edge values (black and white) is not recommended. |
Important thing is that '''the closer the color is to white, the higher terrain will be'''. You can always invert this later in Earth 2150 Editor. So dark grays mean depressions and light tints - highlands. Using edge values (black and white) is not recommended. |