E2150 - Map Editor: Difference between revisions

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With the console command ''"Editor.LoadBmp filename.bmp"'' it is possible to import BMP images as a height map.
=== Overview ===
Visit the [[E2150 - Map Creation Tutorial|'''Map Creation Tutorial''']] for guidance in creating your own maps.
 
==== Useful links ====
* [https://1drv.ms/u/s!Ajzl8qm2fVDygYxZGB1GtWV3BhTdHQ?e=1uNVKn Manual]
* [https://1drv.ms/u/s!Ajzl8qm2fVDy6jpIL5wqlzJ8vAoo?e=YlbDNl BMP Templates]
* [https://1drv.ms/u/s!Ajzl8qm2fVDygY0OkM9RFqJ8YPlXgA?e=4pzK5d Altitude Templates]
 
==== Requirements ====
Visit the [[E2150 - Map Creation Tutorial|'''Map Creation Tutorial''']] for guidance in creating your own maps.
However, the picture must meet some requirementsconditions:
 
* 72 dpi resolution
With the console command "Editor.LoadBmp filename.bmp"
* 256 grayscale (8 bit)
it is possible to import BMP images as a height map.
* Size:
 
Size:** Extra large: 256 * 256 pixels, large: 192 * 256
However, the picture must meet some requirements:
** large: 192 * 256,
 
Pixel,** small: 92 * 92 [pixels]
 
72 dpi resolution
 
256 grayscale (8 bit)
 
Size: Extra large: 256 * 256 pixels, large: 192 * 256
Pixel, small: 92 * 92
 
 
 
 
==== Creating map draft map ====
Warning: the accessible area is slightly smaller than that
Map!
 
Warning: the accessible area is slightly smaller than that Map! On templates the limit is shown as a rectangle outline.
You can use all the effects and aids that you have
Photoshop offers. Guides are particularly useful, and the ability to
To mirror things. When mirroring, you have to use layers
copy, mirror and then reassemble the layers). The brighter
the pixel is, the higher the corresponding point is later on the map.
To produce staircases, you can do this very easily with the gradient tool
or the blur filter. Just do the area where there is a staircase
should select, then either draw a gradient or the Gaussian
Apply blur.
 
You can use all the effects and aids that you have Photoshop offers. Guides are particularly useful, and the ability to To mirror things. When mirroring, you have to use layers copy, mirror and then reassemble the layers).
Having the basics of the card so very simple
The brighter the pixel is, the higher the corresponding point is later on the map. To produce staircases, you can do this very easily with the gradient tool or the blur filter. Just do the area where there is a staircase should select, then either draw a gradient or the Gaussian Apply blur.
and done quickly, you save the image as a bitmap (BMP) in the TMP main folder.
Then you start TMP and go to the editor. Here you open a new one
Card with the dimension that corresponds to the size of the image. Now press
to hit the enter key and type "Editor.LoadBmp filename.bmp"
on. The editor should now load the heights from the image. Attention: with one
successful loading of the image, the console remains "open" i.e. you
could enter further commands (this can be recognized by a flashing line
bottom left, top of the minimap). You can close this again with Escape.
Now you can add textures, raw materials, starting points and other details.
 
Having the basics of the card so very simple and done quickly, you save the image as a bitmap (BMP) in the TMP main folder. Then you start TMP and go to the editor. Here you open a new one Card with the dimension that corresponds to the size of the image. Now press to hit the enter key and type :
Mapping with an image editing program is natural
to hit the enter key and type " Editor.LoadBmp filename.bmp"
also possible with programs other than Photoshop, it just has to be considered
on. The editor should now load the heights from the image. Attention:Now withyou onecan add textures, raw materials, starting points and other details.
that the image is saved as an 8-bit grayscale BMP.
 
Mapping with an image editing program is natural also possible with programs other than Photoshop, it just has to be considered that the image is saved as an 8-bit grayscale BMP.
 
 
==== Editor Tricks: ====
 
* for Editing Singleplayer Maps: = editor.singleplayer 1
editor.singleplayer 1
* for larger Zoom Out = graph.zoom.max=500
Larger Zoom Out:
* for larger Zoom Out = graph.zoom.max=500
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