E2150 - United Civilized States - UCS: Difference between revisions

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'' Ammo damage bonus above is '''correct only for the most upgraded version of a weapon''' . ''
'' Ammo damage bonus above is '''correct only for the most upgraded version of a weapon''' . ''

== Utilities ==
{| class="wikitable"
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! Utility name !! Description<ref name="LSman" />
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|align="center"| '''''Banner''''' [[File:Earth2150 LC banner.png|150px|center|thumb|LC Banner]] || Increases level of surrounding units by 2 which manifests itself in higher weapon damage and range. Banner's range of influence is same as [[:File:PhobosDetector2.png|Detector m2]]. For possible profits check [[#Level benefits|Level benefits]] subsection.
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|align="center"| '''''Power Shield''''' [[File:Earth2150 LC shield.png|150px|center|thumb|Shield 2000 PSU]] || Provides protection from '''energy weapons''' . Shield absorbs all the incoming damage until it's discharged. Recharging takes some time which can be shortened by being within the range of ''shield recharger''. Can be mounted on every building. Some units need an upgrade researched to be capable of carring the power shield. It is worth remembering that LC has stronger shields than any other faction.
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|align="center"| '''''Shield Recharger'''''[[File:Earth2150 LC rech.png|150px|center|thumb|Shield Recharger m3]] || Can be carried by Phobos unit. Units in close range gain increased regeneration of shields. LC is the only faction with access to such tech. You will find more information in [[#Shields and regeneration|Shields and regeneration]] subsection.
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|align="center"| '''''Regenerator'''''[[File:Earth2150 LC reg.png|150px|center|thumb|Regenerator m3]] || Can be carried by Phobos unit. Units in close range (within 7 squares) gain increased regeneration of lost in fight hit points. Normally LC units regenerate by default 1 hp (New Hope exceptionally 3 hp) per second. Regenerator '''multiplies base unit regeneration rate ''' - for ''Regenerator m1'' it is 2x base regen. Each Regenerator upgrade '''increases this multiplayer by 1''' . More than one Regenerators nearby will not have any effect.
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|align="center"| '''''Detector'''''[[File:Earth2150 LC det.png|150px|center|thumb|Detector Upg.2]] || Mounted by default on Phobos unit. Used for enlargement of sight range and revealing '''stealth''' enemy troops. More info in [[#Detector range|Detector range]] subsection.
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|align="center"| '''''Building grabber'''''[[File:Earth2150 LC grabber.png|150px|center|thumb|Building grabber]] || The specially modified repair module can infect the computer systems of enemy structures with a virus and then take control over them. Its great advantage is that it can take over completely functioning buildings without destroying them. It allows to take over enemy building only with electronics '''turned off by ion or electro-cannon''' .
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|align="center"| '''''Antimissile''''' [[File:Earth2150 LC antiR.png|150px|center|thumb|LC Antimissile]] || This excellent defensive system is mounted onto units and structures which have two mounting bars. The system is capable of deflecting 92.6% of all enemy rocket attacks by detecting the thermal tail of fired rockets. The effect has been increased by adding saturation and selection sensors.
It shoots down enemy missiles directed at the unit with antimissile mounted. '''It doesn't protect surrounding ally units from incoming rockets''' .
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== Buildings ==
== Buildings ==