E2160 - Commands
In-game Commands
Notes:
- to see the current value of a particular function, type just the function without any value
- some commands without defined values appear to be able to take negative numbers as well
display.show 1 - to show fps
engine.farplane 1200 - Visibility distance by adjusting Fog of War (FoW), possible to set it up to 3000 to see far away
graph.selection.draw 1/0 - SWITCH ON/OFF HP bars over the units
showInterface 0/1 - Switch interface ON/OFF
Graph.FreeCamera 0/1 - Switch between RTS camera and free camera
LookAt X,Y,Z,Angle,View - Set camera position
Graph.ViewAngle.Max 1.57 - Camera vertical angle lower limit (in radians from zenith)
Graph.ViewAngle.Min 0 - Camera vertical angle upper limit (in radians from zenith)
Graph.Zoom.Max - Set maximum zoom
Graph.Zoom.Min - Set minimal zoom
engine_dynamicalphaenable 1 - Enable transparent objects near camera
engine_dynamicalphadist 100 - How close to the camera objects start to be transparent
display.console 0/1 - Switch on/off on screen information console
Editor.SinglePlayer 0/1 - Lets you edit singleplayer campaign levels
Editor.NumbersFrom1 0/1 - Numbers of starting points and markers start from 1
Editor.SaveToEditorDir 0/1 - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor"
Editor.ImportOldLevel Levels\level.lnd - Import of the map from WWII or KnightShift.
Editor.LoadBmp file.bmp - Loads heightmap from BMP file. File have to be saved as a grayscale
Editor.Update - Update the map - clear all errors
Editor.AltForceMul 5.0 - Force of all altitude brushes
Editor.UsedTextures - Statistics of used textures are saved in file "UsedTextures.txt"
engine.uselod - Forces the engine to not iterate between different LOD versions of meshes (0 - 1)
engine.lod0 - Default LOD0 distance = 500
engine.lod1 - Default LOD1 distance = 700
ai.local X - Switch to player X