E2160 - Commands: Difference between revisions

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'''display.show 1''' - to show fps
'''display.show 1''' - to show fps


'''engine.farplane 1200''' - Visibility distance, possible to set it up to 3000 to see far away
'''engine.farplane 1200''' - Visibility distance, possible to set it up to 3000 to see far away
'''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units
'''showInterface 0/1''' - Switch interface ON/OFF
'''Graph.FreeCamera 0/1''' - Switch between RTS camera and free camera


'''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units
'''LookAt X,Y,Z,Angle,View''' - Set camera position


'''showInterface 0/1''' - Switch interface ON/OFF
'''Graph.ViewAngle.Max 1.57''' - Camera vertical angle lower limit (in radians from zenith)
'''Graph.ViewAngle.Min 0''' - Camera vertical angle upper limit (in radians from zenith)
'''Graph.Zoom.Max''' - Set maximum zoom
'''Graph.Zoom.Min''' - Set minimal zoom


'''engine_dynamicalphaenable 1''' - Enable transparent objects near camera
'''Graph.FreeCamera 0/1''' - Switch between RTS camera and free camera
'''engine_dynamicalphadist 100''' - How close to the camera objects start to be transparent


'''LookAt X,Y,Z,Angle,View''' - Set camera position
'''display.console 0/1''' - Switch on/off on screen informationsconsole

'''Graph.ViewAngle.Max 1.57''' - Camera vertical angle lower limit (in radians from zenith)

'''Graph.ViewAngle.Min 0''' - Camera vertical angle upper limit (in radians from zenith)

'''Graph.Zoom.Max''' - Set maximum zoom

'''Graph.Zoom.Min''' - Set minimal zoom


'''engine_dynamicalphaenable 1''' - Enable transparent objects near camera

'''engine_dynamicalphadist 100''' - How close to the camera objects start to be transparent


'''display.console 0/1''' - Switch on/off on screen informationsconsole

'''Editor.SinglePlayer 0/1''' - Lets you edit singleplayer campaign levels

'''Editor.NumbersFrom1 0/1''' - Numbers of starting points and markers start from 1

'''Editor.SaveToEditorDir 0/1''' - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor"


'''Editor.SinglePlayer 0/1''' - Lets you edit singleplayer campaign levels
'''Editor.NumbersFrom1 0/1''' - Numbers of starting points and markers start from 1
'''Editor.SaveToEditorDir 0/1''' - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor"
'''Editor.ImportOldLevel Levels\level.lnd''' - Import of the map from WWII or KnightShift.
'''Editor.ImportOldLevel Levels\level.lnd''' - Import of the map from WWII or KnightShift.
'''Editor.LoadBmp file.bmp''' - Loads heightmap from BMP file. File have to be saved as an grayscale
'''Editor.Update''' - Update the map - clear all errors
'''Editor.AltForceMul 5.0''' - Force of all altitude brushes
'''Editor.UsedTextures''' - Statistics of used textures are saved in file "UsedTextures.txt"


'''Editor.LoadBmp file.bmp''' - Loads heightmap from BMP file. File have to be saved as an grayscale

'''Editor.Update''' - Update the map - clear all errors

'''Editor.AltForceMul 5.0''' - Force of all altitude brushes

'''Editor.UsedTextures''' - Statistics of used textures are saved in file "UsedTextures.txt"



'''engine.uselod''' - Forces the engine to not iterate between different LOD versions of meshes (0 - 1)

'''engine.lod0''' - Default LOD0 distance = 500


'''engine.lod1''' - Default LOD1 distance = 700


'''engine.uselod''' - Forces the engine to not iterate between different LOD versions of meshes (0 - 1)
'''engine.lod0''' - Default LOD0 distance = 500
'''engine.lod1''' - Default LOD1 distance = 700


'''ai.local X''' - Switch to player X
'''ai.local X''' - Switch to player X

Revision as of 01:28, 29 March 2023

In-game Commands

Notes:

  1. to see the current value of a particular function, type just the function without any value
  2. some commands without defined values appear to be able to take negative numbers as well


display.show 1 - to show fps

engine.farplane 1200 - Visibility distance, possible to set it up to 3000 to see far away

graph.selection.draw 1/0 - SWITCH ON/OFF HP bars over the units

showInterface 0/1 - Switch interface ON/OFF

Graph.FreeCamera 0/1 - Switch between RTS camera and free camera

LookAt X,Y,Z,Angle,View - Set camera position

Graph.ViewAngle.Max 1.57 - Camera vertical angle lower limit (in radians from zenith)

Graph.ViewAngle.Min 0 - Camera vertical angle upper limit (in radians from zenith)

Graph.Zoom.Max - Set maximum zoom

Graph.Zoom.Min - Set minimal zoom


engine_dynamicalphaenable 1 - Enable transparent objects near camera

engine_dynamicalphadist 100 - How close to the camera objects start to be transparent


display.console 0/1 - Switch on/off on screen informationsconsole

Editor.SinglePlayer 0/1 - Lets you edit singleplayer campaign levels

Editor.NumbersFrom1 0/1 - Numbers of starting points and markers start from 1

Editor.SaveToEditorDir 0/1 - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor"

Editor.ImportOldLevel Levels\level.lnd - Import of the map from WWII or KnightShift.

Editor.LoadBmp file.bmp - Loads heightmap from BMP file. File have to be saved as an grayscale

Editor.Update - Update the map - clear all errors

Editor.AltForceMul 5.0 - Force of all altitude brushes

Editor.UsedTextures - Statistics of used textures are saved in file "UsedTextures.txt"


engine.uselod - Forces the engine to not iterate between different LOD versions of meshes (0 - 1)

engine.lod0 - Default LOD0 distance = 500

engine.lod1 - Default LOD1 distance = 700


ai.local X - Switch to player X