EarthExtensions

From InsideEARTH

EarthExtensions

EarthTmpExtensions is a module for The Moon Project and Lost Souls, which fixes some bugs and adds some clientside improvements. It requires a module loader (shipped with TMP/LS 2.1.1 and 2.2.1 patches) to work.

Download

The latest version of 2.1.1/2.2.1 The Moon Project and Lost Souls patch includes 1.0.13 version of this module.

The most recent version (1.27.0) can be downloaded separately from here.

.ini Template Download (Right Click > "Save as")

Features

  • significant FPS improvement due to rendering optimizations (Direct3D only)
  • large resolutions adjustments - smaller sidepanel and compass
  • almost everything is configurable
  • fully client-side (you can use it in MP games without the need of other players having it as well)
  • smooth camera zooming
  • custom FPS settings
  • game options adjustments:
    • increased maximum configurable map scroll speed
    • increased maximum camera zoom in game preferences (no need to type command for large max zoom, you can set large values in options now)
    • disabled performance warning for larger max zoom values
  • reduced gui refresh lag for given orders (green layer, ie. move markers etc refresh rate)
  • added new singleplayer commands:
  <x>, <y>, <owner>, <rotation 0-255> <object in the same format as NEWONE, you can build it with https://earth.sixty-four.de/?menu=nom >
  • added chat channel prefix (All/Team/Neutral/Direct) in multiplayer games
  • display LC power range
  • extened Solar Power Plant and Mine binds, so that they build Xyrex or Upg. Mine (if researched)
  • auto clear and archive Scripts and Temp directories
  • scrollable enhancements
    • added mouse wheel support for scrolling up/down the research tree
    • added mouse wheel support for scrolling up/down the research center (the basic view with 4 tabs)
    • added mouse wheel support for side panels, like builder's production options or fabs production queues
    • added mouse wheel support for bottom panel, like list of buildings, or LC's construction tab
    • added mouse wheel support for chassis/weapon/shield (although shield is never scrollable) selection in Constructor menu (F1)
    • added mouse wheel support for panel with saved units template in Constructor menu (F1)
    • added mouse wheel support for weapon/shield (although shield is never scrollable) selection in Building weapons menu (F3)
    • added mouse wheel support for panel with list of buildings in Building weapons menu (F3)
    • added keyboard arrows support for scrolling up/down/left/right the research tree
    • added keyboard arrows support for scrolling up/down the research center (the basic view with 4 tabs)
  • completed/next research notifications
  • allow mouse wheel zooming inversion (disabled by default)
  • prevent cancellation of recording mode by dragging mouse (accidental queue cancellation)
  • added custom building icons - configurable: ON (always on)/OFF (always off)/HOTKEY (shown on held ALT)
    • idle/snooze icons for buildings if they are not in working state (all factories, mines, research centers, loaded MDWs)
    • progress icons for all ongoing productions, researches, charging of MDWs and LC batteries (shown with ALT key by default)
  • extended selection info for batteries and MDW structures
  • enabled selection info for allied structures
  • extended allied structures' selection info by current money (for mine and refinery) and current research (for research center)
  • extended game crash logging
  • desync detection for multiplayer games
  • fixed FPS calculation on some intel CPUs (the `display.show 1` command)
  • adjusted AnimButton/MeshButton rotation speed to the Desired FPS (fix for fast spinning blueprints)
  • increased max game speed for single player (up to 1150%, default was 150%)
  • change speed messages display the current speed in %
  • added `/shrug/`, `/tableflip` and `/unflip` chat emojis known from Discord
  • new hotkeys/shortcuts (replacing "Select platoon" shortcuts in game options):
    • toggle building power
    • sell building
    • select next idle builder
    • select next idle mining unit (Taiga/Harvester)

Configuration

Mod can be configured by providing an .ini file. The file is optional, and should be created only if you wish to override some of the default settings. These are the configurable options available in the latest version:

EarthTmpExtensions.ini
Field Value type Default Description
LogLevel One of the following:
  • TRACE
  • INFO
  • WARNING
  • ERROR
  • CRITICAL
INFO Amount of logging that gets into .log file
Widescreen adjustments
OverrideSidePanelWidthFactor 0/1 1 If side panel width should be adjusted
SidePanelWidthFactor Integer 144 Side panel width

Default for 16:9 is 240. For 1920x1080, and value of $bottomPanelHeightFactor == 180, 160 is the highest value that displays 4 buildings/units vertically in the side panel. You won't get 5 boxes unless you minimize bottom panel

OverrideBottomPanelWidthFactor 0/1 1 If bottom panel width should be adjusted
BottomPanelWidthFactor Integer 180 Bottom panel width

Default for 16:9 is 180 138 is the lowest value for 1920x1080 that allows 3 buttons vertically in the bottom panel 180 is the lowest value for 1920x1080 that allows 4 buttons vertically in the bottom panel

OverrideCompassSize 0/1 1 If compass size should be adjusted
CompassSize Integer 80 Desired compass size
EarthquakeEffectMultiplier Decimal 0.5 Camera shake effect during explosions/earthquakes multiplier
DesiredFps Integer 120 DesiredFps
Smooth zooming
EnableSmoothZooming 0/1 1 If "smooth zooming" feature should be enabled
ZoomTime Integer 300 Zoom speed factor. Smaller value = faster zooming.
InvertScrollZooming 0/1 0 Invert default mouse wheel zoom behaviour
D3D rendering optimizations (advanced)
EnableTerrainRenderingOptimization 0/1 1 Enables terrain rendering optimizations
EnableWaterRenderingOptimization 0/1 1 Enables water rendering optimizations
EnableWaterGreenOverlayRenderingOptimization 0/1 1 Enables water green overlay rendering optimizations
EnableShadowRenderingOptimization 0/1 1 Enables shadow rendering optimizations
EnableMeshRenderingOptimization 0/1 1 Enables mesh rendering optimizations
ShadowRenderThreshold Decimal 50.0 The fines camera zoom at which shadows stop biong rendered (for performance reasons)
GroundRenderBufferSize Integer 150 Buffer sizes. Do not modify unless you know what you are doing
NavMeshRenderBufferSize Integer 10000
GreenOverlayRenderBufferSize Integer 10000
ResourcesRenderBufferSize Integer 10000
WaterRenderBufferSize Integer 150
WaterGreenOverlayRenderBufferSize Integer 10000
ShadowRenderBufferSize Integer 100
MeshRenderBufferSize Integer 150
Other
ReduceInputLag 0/1 0 Experimental. Disabled by default, attempts to reduce GUI refresh lag.
UpgradeKeybinfs 0/1 1 Replace select platoon hotkeys with more useful ones.
UpgradeLcBuildingBinds 0/1 1 Replace hotkeys for Solar Power Plant with Xyrex and Mine with Upg Mine (if researched)
DisplayLcPowerRange 0/1 1 Display power range for LC (just like it gets displayed for ED/UCS with F9 by default)
AutoClearTempFiles 0/1 1 Auto clear Temp directory
ArchiveClearedTempFiles 0/1 1 If Temp directory is cleared, archive files into a separate Archive directory
AutoClearScriptFiles 0/1 1 Auto clear Scripts directory
ArchiveClearedScriptFiles 0/1 1 If Scripts directory is cleared, archive files into a separate Archive directory
EnableScrollableEnhancements 0/1 1 Enable scroll events handling for GUI panels
EnableResearchNotifications 0/1 1 Enable notifications for completed/pending research
IdleIconsMode One of the following:
  • ON
  • OFF
  • HOTKEY
ON Idle icons display mode
ProgressIconsMode One of the following:
  • ON
  • OFF
  • HOTKEY
HOTKEY Progress icons display mode
PreventMouseDragInRecordMode 0/1 1 Disable recording mode cancellation by dragging mouse

Example configuration

Let's say you want to make shadows disappear at larger height (135.0) that they currently do. You also use other resolution than 1920x1080, and the side panel and compass are too large for you (you would like them to be 2 times smaller). To configure it, you will need to create EarthTmpExtensions.ini file next to your EarthTmpExtensions.ieo. There is no need to put all the values from the table above, as game will use defaults anyway. The content of the file should be as follows:

DesiredFps = 120
ShadowRenderThreshold = 135.0
CompassSize = 40
SidePanelWidthFactor = 72

Commands

IEO.LoadObjects

IEO.LoadObjects enables you to load predefined objects into a level.

Proccess

  1. enable cheats first (cheater in console)
  2. Issue the following command "IEO.LoadObjects filename.xxx"
    1. for example IEO.LoadObjects tb10o.txt).

Example

Here is sample file (tb10o.txt) which generates 100 Jaguar hP vs 100 Jaguar hP arena to give you an example of usage.

Notes:

  1. objects will load only if there is a starting point of their owner placed on the level.
  2. each line is: <x>, <y>, <owner>, <rotation 0-255> <object in the same format as NEWONE, you can build it with https://sixty-four.de/msc-web/earth/index.php?menu=nom the site contains only units, but you can place buildings in the same manner.
  3. if you want your mind to explode you can place rotated buildings (but they are reset upon save/reload)

IEO.Ping

IEO.Ping (does nothing, returns "Pong" message :P)