File:PhobosDetector2.png: Difference between revisions
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Koniecpolski (talk | contribs) (updated description) |
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'' '''Range calculation is based on 4x4 squares''' . This means that basic detector will only see stealth units in its own 4x4 area, while upgraded detector will also find units in a few surrounding 4x4 areas. Note that in some cases (if unit with Detector is on the edge of the 4x4 area), basic detector may be unable to detect a stealth unit that is just 1 square away.'' [[E2150 - Lunar Corporation - LC# |
'' '''Range calculation is based on 4x4 squares''' . This means that basic detector will only see stealth units in its own 4x4 area, while upgraded detector will also find units in a few surrounding 4x4 areas. Note that in some cases (if unit with Detector is on the edge of the 4x4 area), basic detector may be unable to detect a stealth unit that is just 1 square away.'' [[E2150 - Lunar Corporation - LC#Detector range|More...]] |
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Phobos with Detector m2 is marked with x, detection range is coloured in green. '''Every check of a grid represents square (in game)''' . |
Phobos with Detector m2 is marked with x, detection range is coloured in green. '''Every check of a grid represents square (in game)''' . |
Latest revision as of 12:00, 25 September 2020
Range calculation is based on 4x4 squares . This means that basic detector will only see stealth units in its own 4x4 area, while upgraded detector will also find units in a few surrounding 4x4 areas. Note that in some cases (if unit with Detector is on the edge of the 4x4 area), basic detector may be unable to detect a stealth unit that is just 1 square away. More...
Phobos with Detector m2 is marked with x, detection range is coloured in green. Every check of a grid represents square (in game) .
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