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To modify Earth 2150, you first need to understand the key components of the game and the limitations that are currently enforced upon the community due to the lack of availible game source code.
The core is as follows:▼
'''Engine'''
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*The Parameters (or "par" file for short) is named aptly "Earth2150.par".
'''Programming Language'''
* EarthC (or MoonC) is the main programming language
* The is usedd to create Campaigns, Gametypes, Unit & AI Scripts.
* Full guides for this can be found [[E2150 - EarthC Documentation|here]].
'''Tools'''
* SDK Tools
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In addition to the above, the following information shouls be understood;▼
* The Game Folder Structure is as follows;
<~/GAMEROOT>
├───Levels
│ <MAP NAME>.lnd
│ <MAP NAME>.mis
├───Modules
├───Music
├───Players
│ ├───<PLAYERNAME>.S&N
│ UserInfo.dat
│ ├───<PLAYERNAME>.ED
│ ******.sav
│ UserInfo.dat
│ ├───<PLAYERNAME>.UCS
│ ******.sav
│ UserInfo.dat
│ ├───<PLAYERNAME>.LC
│ ******.sav
│ UserInfo.dat
│ ├───Editor
│ UserInfo.dat
├───Video
│ *.wd1
└───WDFiles
*.wd
* Any and all modified files should be compiled into a single ".WD" file, that is then placed into a "CustomWDFiles" folder that resides in the Game Directoy Root, or within the existing "WDFiles" folderm, however the later is not recomended.
│ *.tex
├───Language▼
▲ │ Language.lan
│▼
│ Language.lan
├───Meshes▼
├───Parameters▼
▲ │ gamescripts.txt
▲ │ objdef.txt
│ EARTH2150.par
│▼
│ gamescripts.txt
├───Scripts▼
│ objdef.txt
│ ├───GameTypes▼
│ │ └───Single▼
│ └───Units▼
│ ├───Campaigns
└───Textures▼
│ │ ├───ED
│ │ │ └───Missions
│ │ │ *.ecoMP
│ │ │
│ │ ├───LC
│ │ │ └───Missions
│ │ │ *.ecoMP
│ │ │
│ │ └───UCS
│ │ └───Missions
│ │ *.ecoMP
│ │
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