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E2150 - Weather: Difference between revisions

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Wind is a global effect that affects the movement speed of all air units. it triples the time an air unit needs to move by 1 square. Thus an air unit without lights, at night, rain and wind, would move 5x slower. Wind has a global range (works on entire level). If it is created by WCC, its direction is determined my the vector between WCC building and click location. Multiple wind effects stack, so two WCCs could create 2 wind effects in opposite direction, which would effectively void the wind effect. The stacked wind speed is capped at 15 m/s. Wind can also move clouds, shifting weather effects, although it is not too significant.
== Thunderstorm ==
[[File:Rainstorm.png|thumb|Rainstorm over a player's base]]
Thunderstorm spawns lightnings on the area, that damage and destroy units and buildings. The lightnings are more likely to hit targets that are placed higher, what can make it worth to build structures in the vicinity of higher terrain. Unless spawned with console command, thunderstorms always come with rain effect.
=== Technical data ===
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