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LC - Lunar Corporation |
LC - Lunar Corporation |
Revision as of 15:42, 1 September 2020
---------------------------------------------------------------------------------- The Moon Project / Lost Souls V 2.2 Final Multiplayer Update ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Developed by IEO - Inside Earth Operations http://www.e2160.com // download by www.euo-clan.com ---------------------------------------------------------------------------------- Installation & Important Infos ---------------------------------------------------------------------------------- This Setup updates The Moon Project or Lost Souls to 2.2. The correct installation path of the game should be found automatically. The Update was only tested with Multiplayer/Skirmsh. For Singleplayer (Campains) its better you use only Patch 1.3 or 2.1. All Bonus Specials will be installed in a new folder called "Bonus". ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Change list ---------------------------------------------------------------------------------- LC - Lunar Corporation ---------------------------------------------------------------------------------- - Moon III und Lunar III costs -50 CR (like 1.3) - Crater is stronger vs ED Cannon - All Buildings (some are seperately increased) dropspeed +11% - Headbase, Xylit and Mine Upgrade dropspeed +22% - Nests research costs -1000 CR - Guardian und Defender dropspeed +100% - Guardian -500 Hitpoints - Anti-Air-Rocket shoots faster - Light Rocketlauncher UPG2 (1.3 Bug) fixed, +5 sec. buildtime (=cheaper) - AA Rocketlauncher for Lunar III and Crion available - Heavy Rocketlauncher 1 makes a little more damage, Ammo new 50/60/70 - Crater costs -50 CR - Crusher costs -250 CR, buildtime -10 sec - Heavy electrocannon on buildings -50 CR - Mine +500 CR - Mine Upgrade Research -2000 CR - Mine Upgrade +300 CR - Phobos I +50 HP, costs +200 CR - Phobos II costs +300 CR - Detector II +100 CR - New Hope -150 CR - Xylit researchtime -3min, costs -6000 CR - Solar + 25% armour - Heavy sonic -5 sec buildtime, -200 CR - Detector II+III sightrange reduced - Laserwall +1000 HP - Mainbase -1000 HP - WCC + 2000 CR - WCC Engery -25% - Antirocket range -1 - Meteor MDW Shootpanel -1000 CR - Meteors (MDW) reload time decreased - Moon I max shield1, Moon II max shield2, Lunar III can carry shield2 - Fatgirl III -50 CR - Researchbuilding +500 CR - Meteor UPG1 Research -1min, UPG2 Research -2min - Thunder UPG Research -1min - Thunder 1 50% Armour - Plasma costs +50 CR ---------------------------------------------------------------------------------- ED - Eurasian Dynasty ---------------------------------------------------------------------------------- - U-Boats balanced - Ships balanced - Shipweapons balanced - Heavy Laser, heavy Ion, mobile Artillery available for Ships - Ural costs -100 CR - Sibiria costs a little decreased, Hitpoints to 700/800/900 increased - Sibiria can carry specials - Don UPG2 can take AA - PowerGenerator energy transmitting range +4 - Heavy Rocketlauncher -5 seconds buildtime - Heavy Rocketlauncher more damage at beginning, Ammo new 50/60/70 - Heavy Ion reload time decreased - Heavy cannon ammo makes more damage at beginning - Heavy cannon research time +1min, singlecannon is later available - Heavy doublecannon shootrange -1, ammo -40 - Mobile Radar sightrange increased, attention: Screamer upgrades decreases the sightrange! - Repairer needs less time to upgrade an unit - Repairer UPG repairs faster - Artillery +500 HP - Scout UPG research -1000 CR - Scout costs +400 CR - Scout II costs +900 CR - Heavy Laser3 +100 CR - Light Laser3 +50 CR - Kozak/Ataman UPG2 researchtime -1 - Bomber Chassis UPG2 researchtime -1 - Bomber Bomb damage reduced - Fakes need no research - Fakes buildtime decreased - Fakes are new on the right side of the buildmenue - Mobile Artillery costs +100 CR - Pillbox -500 Hitpoints ---------------------------------------------------------------------------------- UCS - United Civilized States ---------------------------------------------------------------------------------- - U-Boats balanced - Shipts balanced - Shipweapons balanced - Scout II could carry specials - fixed - Heavy bulding Plasma range +1 - Energy trasmitter +900 HP, range +4, costs +100 CR - PowerGenerator +500 HP, Reactors +200 HP and +25% armour - Mobile Radar sightrange increased - Repairer upgrades Units faster - Repairer UPG repairs faster - Artillery +500 HP - Scout UPG research -1000 CR - Scout +400 CR - Scout II +900 CR - Heavy Rocketlauncher I is stronger - Spider armour to 20/25/35% increased - MDW launching pads needs less energy - Antirocket range -1 - Cargo Salamander costs -300 CR - Heavy Grenadelauncher range -1, damage a little decreased - Heavy Cannon standard ammo damage a little increased - Heavy Canon costs -50 CR - Gargoil Plasmacannon II shootrate increased (=more damage) - Gargoil UPG1/2 research time decreased - Bomber Chassis UPG2 researchtime -1 - Cargo Salamander researchtime +2min - Doublecannon on Buildings makes more damage - Jaguar Research after Phanter II - Heavy Plasmacannon on Weaponfacilites +100 CR - Bomber Bomb damage reduced ---------------------------------------------------------------------------------- Other changes ---------------------------------------------------------------------------------- - Language File fixed - New Editor Objects from OpX added - 2 new multiplayer maps by Seek (( 6) ZZ // Zone Zero and ( 8) Heavy Metal) - Walls can be destroyed by sonic - MG shoots faster, damage increased - Weapon Factory/Mainbuilding armour from 25% to 50% increased - SDI costs +1000 CR - SDI researchtime +1 - SDI can shoot only only on 3 missiles, reload time decreased - Artillery is now a single research - Artillery shootrange +1 - Banner costs +100 CR - Antirocket costs +200 CR - Antirocket researchtime increased - Ammotransporter +600 HP, 33% armour, costs x 3, max. shield1 - Antirocket cant shoot on ED MDW - Walls and Editor Objekts have more Hitpoints - New no ending ressource Artefacts --> - 7 Ressource Artefacts give the same money like 7 normal Ressource points - Light Air Units are stronger/more expensive ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Bonus Edition ---------------------------------------------------------------------------------- - MOOS 2 by Mensi - Mappack 1.0 by Seek - Script/Temp Killer 1.1 by Benni - New Interfaces 1.1 by Benni - Earth Tuner 1.0 by Benni - Moon Cursor for Windows by Benni ---------------------------------------------------------------------------------- Copyright (c) 2005 by Inside Earth Operations / ZUXXEZ ENTERTAIMENT AG ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Patch Team: Benni, Gnarf, Seek // Projectleader: Seek Special thanks to all People who helped us testing ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Contact / Bug Reporting ---------------------------------------------------------------------------------- Internet: http://www.e2160.com or http://www.euo-clan.com E-Mail: seek@gmx.ch (Seek) ---------------------------------------------------------------------------------- Date: 3.12.2005