2.2

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  The Moon Project / Lost Souls V 2.2 Final Multiplayer Update
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  Developed by IEO - Inside Earth Operations
  http://www.e2160.com // download by www.euo-clan.com
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  Installation & Important Infos
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  This Setup updates The Moon Project or Lost Souls to 2.2. 
  The correct installation path of the game should be found automatically.
  The Update was only tested with Multiplayer/Skirmsh. For Singleplayer
  (Campains) its better you use only Patch 1.3 or 2.1.
  All Bonus Specials will be installed in a new folder called "Bonus".
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  Changelist
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  LC - Lunar Corporation
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- Moon III und Lunar III costs -50 CR (like 1.3)
- Crater is stronger vs ED Cannon
- All Buildings (some are seperately increased) dropspeed +11%
- Headbase, Xylit and Mine Upgrade dropspeed +22%
- Nests research costs -1000 CR
- Guardian und Defender dropspeed +100%
- Guardian -500 Hitpoints
- Anti-Air-Rocket shoots faster
- Light Rocketlauncher UPG2 (1.3 Bug) fixed, +5 sec. buildtime (=cheaper)
- AA Rocketlauncher for Lunar III and Crion available
- Heavy Rocketlauncher 1 makes a little more damage, Ammo new 50/60/70
- Crater costs -50 CR
- Crusher costs -250 CR, buildtime -10 sec
- Heavy electrocannon on buildings -50 CR
- Mine +500 CR
- Mine Upgrade Research -2000 CR
- Mine Upgrade +300 CR
- Phobos I +50 HP, costs +200 CR
- Phobos II costs +300 CR
- Detector II +100 CR
- New Hope -150 CR
- Xylit researchtime -3min, costs -6000 CR
- Solar + 25% armour
- Heavy sonic -5 sec buildtime, -200 CR
- Detector II+III sightrange reduced
- Laserwall +1000 HP
- Mainbase -1000 HP
- WCC + 2000 CR
- WCC Engery -25%
- Antirocket range -1
- Meteor MDW Shootpanel -1000 CR
- Meteors (MDW) reload time decreased
- Moon I max shield1, Moon II max shield2, Lunar III can carry shield2
- Fatgirl III -50 CR
- Researchbuilding +500 CR
- Meteor UPG1 Research -1min, UPG2 Research -2min
- Thunder UPG Research -1min
- Thunder 1 50% Armour
- Plasma costs +50 CR
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  ED - Eurasian Dynasty
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- U-Boats balanced 
- Ships balanced
- Shipweapons balanced
- Heavy Laser, heavy Ion, mobile Artillery available for Ships
- Ural costs -100 CR
- Sibiria costs a little decreased, Hitpoints to 700/800/900 increased
- Sibiria can carry specials
- Don UPG2 can take AA
- PowerGenerator energy transmitting range +4
- Heavy Rocketlauncher -5 seconds buildtime
- Heavy Rocketlauncher more damage at beginning, Ammo new 50/60/70
- Heavy Ion reload time decreased
- Heavy cannon ammo makes more damage at beginning
- Heavy cannon research time +1min, singlecannon is later available
- Heavy doublecannon shootrange -1, ammo -40
- Mobile Radar sightrange increased, attention: Screamer upgrades decreases the sightrange!
- Repairer needs less time to upgrade an unit
- Repairer UPG repairs faster
- Artillery +500 HP
- Scout UPG research -1000 CR
- Scout costs +400 CR
- Scout II costs +900 CR
- Heavy Laser3 +100 CR
- Light Laser3 +50 CR
- Kozak/Ataman UPG2 researchtime -1
- Bomber Chassis UPG2 researchtime -1
- Bomber Bomb damage reduced
- Fakes need no research
- Fakes buildtime decreased
- Fakes are new on the right side of the buildmenue
- Mobile Artillery costs +100 CR
- Pillbox -500 Hitpoints
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  UCS - United Civilized States
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- U-Boats balanced
- Shipts balanced
- Shipweapons balanced
- Scout II could carry specials - fixed
- Heavy bulding Plasma range +1
- Energy trasmitter +900 HP, range +4, costs +100 CR
- PowerGenerator +500 HP, Reactors +200 HP and +25% armour
- Mobile Radar sightrange increased
- Repairer upgrades Units faster
- Repairer UPG repairs faster
- Artillery +500 HP
- Scout UPG research -1000 CR
- Scout +400 CR
- Scout II +900 CR
- Heavy Rocketlauncher I is stronger
- Spider armour to 20/25/35% increased
- MDW launching pads needs less energy
- Antirocket range -1
- Cargo Salamander costs -300 CR
- Heavy Grenadelauncher range -1, damage a little decreased
- Heavy Cannon standard ammo damage a little increased
- Heavy Canon costs -50 CR
- Gargoil Plasmacannon II shootrate increased (=more damage)
- Gargoil UPG1/2 research time decreased
- Bomber Chassis UPG2 researchtime -1
- Cargo Salamander researchtime +2min
- Doublecannon on Buildings makes more damage
- Jaguar Research after Phanter II
- Heavy Plasmacannon on Weaponfacilites +100 CR
- Bomber Bomb damage reduced
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  Other changes
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- Language File fixed
- New Editor Objects from OpX added
- 2 new multiplayer maps by Seek (( 6) ZZ // Zone Zero and ( 8) Heavy Metal)
- Walls can be destroyed by sonic
- MG shoots faster, damage increased
- Weapon Factory/Mainbuilding armour from 25% to 50% increased
- SDI costs +1000 CR
- SDI researchtime +1
- SDI can shoot only only on 3 missiles, reload time decreased
- Artillery is now a single research
- Artillery shootrange +1
- Banner costs +100 CR
- Antirocket costs +200 CR
- Antirocket researchtime increased
- Ammotransporter +600 HP, 33% armour, costs x 3, max. shield1
- Antirocket cant shoot on ED MDW
- Walls and Editor Objekts have more Hitpoints
- New no ending ressource Artefacts -->
- 7 Ressource Artefacts give the same money like 7 normal Ressource points
- Light Air Units are stronger/more expensive
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  Bonus Edition
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- MOOS 2 by Mensi
- Mappack 1.0 by Seek
- Script/Temp Killer 1.1 by Benni
- New Interfaces 1.1 by Benni
- Earth Tuner 1.0 by Benni
- Moon Cursor for Windows by Benni
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  Copyright (c) 2005 by Inside Earth Operations / ZUXXEZ ENTERTAIMENT AG
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  Patch Team: Benni, Gnarf, Seek // Projectleader: Seek
  Special thanks to all People who helped us testing
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  Contact / Bug Reporting
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  Internet: http://www.e2160.com or http://www.euo-clan.com
  E-Mail: seek@gmx.ch (Seek)
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  Date: 3.12.2005