E2150 - Lunar Corporation - LC: Difference between revisions

From InsideEARTH
Content added Content deleted
(→‎Buildings: Added laser wall description and reference)
No edit summary
Line 122: Line 122:
| ''Tunel Gouger'' || 800 || 1800 || 1000 || 25 || 21 || 50
| ''Tunel Gouger'' || 800 || 1800 || 1000 || 25 || 21 || 50
|}
|}

== Weapons ==

=== Weapon Statistics ===


== Buildings ==
== Buildings ==

Revision as of 23:20, 3 September 2020

This page is about LC faction (playable in Earth 2150 game) considered by most of the players as the easiest to play. You will find here information about its origins, available units and constructions. Let this data help you grow as an experienced LC army commander.

LC logo


Race Overview

The Lunar Corporation (LC) is a dominated by women (but not consisting only of them) faction of space colonists who colonized the Moon and cut themselves off from Earth soon after the 3rd World War. Normally a pacifist faction, LC are forced to head to Earth in order to secure minerals to build their Evacuation Ship (due to the Moons general lack of accessible resources, in real life as well as in the game). The Lunar Corporation is by far the most advanced of the three factions, utilizing solar power as well as antigravity vehicles (explained, in the game, as a result of researching extraterrestrial technologies). Because of this, they do not build trenches or dig tunnels like the UCS and ED. Also, instead of constructing buildings like the other two factions, the Lunar Corporation is able to transport them from orbit to the battlefield. In combat, they use exotic weapons such as electro-cannons and sonic weapons (originally a mining equipment). LC units are typically fast and technologically advanced, but fragile. In the single-player campaign, the forces of the LC are further bolstered by the solitary alien craft known as the Fang, a gift from the UCS in exchange for an alliance. Although losing this one-of-a-kind unit means instant failure, the Fang's weapon is capable of easily decimating any opponent it comes across—that is, until its ammo runs out. [1]

History[2]

Beginnings

John Fisher, founder of Lunar Corporation was born in 1976. He was starting as a poor scientist in a small private laboratory. His fascination with the cosmos made that it wasn’t enough for his ambitions. He wanted to take mankind into space. He had convinced 10 wealthy industrialists to sponsor his project. In 2002 he was appointed head of the Lunar Corporation. LC was growing rapidly, making tremendous technological strides. In 2012-2014 the corporation took over the American NASA organization. In 2025 construction began on an orbital city and in 2034 The Orbital City I was officially opened. The situation on Earth was deteriorating - the political tensions and an ever-deepening economic depression were gathering. This was an opportunity for LC, which was charging exorbitant sums from wealthy for tiny but relatively safe residences in Orbital City I. Due to the high demand LC began construction of Orbital City II and far more ambitious Luna Project of the first permanent settlements on the Moon. In 2040 every sane person knew that the only way of survival was to move far away from the coming atomic bloodbath war. Lunar Corporation focused all its resources (suspending work on Orbital City II) on the Luna Project. Work on the lunar city progressed rapidly, with people moving into each new sector the moment its construction was complete. When war on Earth did finally break out in 2048, all Orbital City citizens were moved to Luna and Lunar Corporation ultimately severed all contact with Earth. The Luna city was self-sufficient with independent community. It was governed by 10 people on the Supervisory Board of the Lunar Corporation. John Fisher was voted in as the first president.

The majority of the inhabitants had been extremely wealthy people who had led very comfortable lives on Earth. Living in rough, primitive conditions and hard, physical labor caused they started to grumble. The Supervisory Board tightened discipline and forced obedience from the citizens. In response the citizens revolted. Oldish president was unable to take full control of the situation. The rebellion was being suppressed with the violence, and by pushing its ringleaders through an air lock. Soon after that John Fisher died. His loss was mourned by the entire colony and served to stifle the aggression of the two opposing sides. Truce brought some stability to the colony. The community elected a judge to the Supervisory Board, and his task was to stop friction between the population and the government. He had power to remove the membership status of any Supervisory Board member whose attitude might destabilize the colony, but he wasn’t participating in the daily running of the colony. John Fisher’s son became the new president.

Advancement

New philosophy of Luna’s residents was “a man’s worth as an individual is based on the benefit he brings to the society”. A citizen’s status was defined by his knowledge, skills and diligence and how he put those to work. Every child leaving elementary school was given a test for individual skills and assigned into the occupation deemed most beneficial to the colony. In the social hierarchy scientists were at the top, since they were responsible for the colony’s future. In order to improve living conditions there were formed research groups for examining the Moon’s surface. In 2061, a scientific expedition encountered a series of caves with a high radiation level. Inside they found a deserted alien base. The research lasted for many years, with the laboratory set near discovery expanding until it became separate city itself with the name Luna II. Around this time a wrecked alien space ship was found off the coast of Mare Imbrium. Extensive examinations showed that it possessed anti-gravitational propulsion. It took 6 years of intensive research to understand this technology, so the scientist could proudly present it to the lunar colony. In 2070, some very peculiar crystals had been discovered. Putting them in a strong magnetic field was causing their rapid expanding and absorbing elements from the ground around them. Further research allowed to utilize these crystals in the construction of vehicles and buildings as a very inexpensive way of enhancing their resistance.

At the end of the 70s LC started a Mars terra-forming project. In 2085 first unmanned anti-gravitational ship was sent to Mars on a fact-finding mission then more were sent in 2090. The agenda was to make Mars a great place to live in 100 terrestrial years. Meanwhile alien technology of magnetic shields enabled construction of space ships capable of interplanetary travel without exposing passengers to solar radiation. The next 50 years were spent sending ships to Mars. A man-made greenhouse effect increased the temperature to 15 °C, rising a little each year. The scientists predicted that in 20 years they could melt the ice cap to provide enough water to sustain life on the Red Planet. Because of Great War on Earth, a threat of cosmic disaster arose which would engulf the Moon as well. Facing this reality, the citizens of Luna turned their efforts to constructing yet another home, far enough away from the Blue Planet. Unfortunately this project required lots of natural resources, far more than the barren Moon could offer. Finding them on the plunged in war Earth was the only solution.

Units

Unit name Description[2]
Lunar
Lunar m3
This is a light, unarmored vehicle used for reconnaissance. Being equipped with light weapon systems, it's not too good in combat situations. But its power shield generator and easy maneuverability make it a fantastic escort vehicle. Cheapest LC unit, and the only one capable of mounting 1500 PSU shield (at second upgrade) out of every starting units in Earth 2150. It is most often used for early rush at enemy base because of its fast production time, low cost and high movement speed. Later upgraded Lunar m3 can be used as mobile anti-air unit.
Moon
Moon m3
Decent armor combined with the possibility of mounting strongest shields makes the Moon a powerful combat unit at a good price. This unit is the core of LC troops in the fight against enemy focused on energy weapons.
New Hope
New Hope
This light reconnaissance vehicle was based on the Fang unit, the pride of the LC. The New Hope isn't quite as powerful as its predecessor, but it has still managed to prove its value in some tight spots. Its ability to repair itself is particularly impressive. Even after suffering extreme damage to its epoxy armor, New Hope needs only a few seconds to become fully battle-ready again. This unique feature is the result of a complex fiberglass pressing and hardening system. However, the unit has one fairly large disadvantage: there is no facility for mounting shields stronger than 1000 PSU. New Hope is a support unit. Used wisely, it can have a decisive effect on your entire offensive. But you'll need to develop an elastic strike-and-retreat strategy.
Fat Girl
Fat Girl
This is a mobile container, driven by a strong fragmentation motor which has been adapted from that previously used only be orbiting stations. The maximum lifting capacity is 3600 tons. Maximum speed is 18 km/h. Thanks to her strong engine, you can mount up to 4 light guns of any type. This makes Fat Girl an unbelievably effective frontline unit.
Crater
Crater m3
When designing this vehicle, the LC engineers sacrificed speed for power, and equipped it with heavy armor and a power shield generator. The decision made Crater the most resistant of all LC units. And it's been adapted to carry high-caliber weapons that should guarantee its success in the heat of battle.
Crusher
Crusher m3
This typical attack vehicle is designed to inflict huge losses on the enemy in a very short period of time. The engineers have made it possible to attach two heavy weapon systems. Crusher is unable to spend a long time under direct fire. It need to be protected with an escort of other units, taking enemy fire at themselves.
Crion
Crion
Mobile artillery unit. It usually carries long range plasma cannon that launches dense projectile which ignores target power shields. Very long range of this unit is paid for by a very slow movement speed and lack of any armor. It's better to keep Crions out of enemy weapon range.
Meteor
Meteor m3
This light fighter is the first model equipped with a modified anti-gravity generator capable of rising to any altitude. It's used for reconnaissance operations and to repel enemy bombers. Due to the engine's high energy consumption, the Meteor is not equipped with magnetic shields. For purposes of attack, it comes equipped with a machine gun or light rockets.
Super Fighter
Super fighter m2
The LC builders made it their goal to fill the gap between the fast and maneuverable, but thinly armored Meteor and the heavily armored, but very slow Thunder. The result is the Super Fighter. Equipped with a rocket flak system, this is an ideal weapon against enemy aircraft.
Thunderer
Thunderer m2
Here's a huge, very slow, anti-gravity craft equipped with heavy armor. The modified engines allow it to fly at any altitude, so it can reach into the heart of an enemy base. Heavy rockets and sonic cannon make it the ideal unit for air raids against enemy troop concentrations.
Phobos
Phobos
Typically scout unit. Instead of radar detecting enemy units it can carry shield recharger or regenerator (since LC units doesn't need a repairer) that boosts recovery time.
Mercury
Mercury
Air supply unit. The most expensive unit in the LC assortment. Nevertheless it's quick and durable so it should be able to deliver ammunition to a unit in need and then come back safe and sound.
Unit Transporter
Unit Transporter
This light transport unit uses an anti-gravitation propulsion system. Its main task is to provide aerial evacuation of threatened and/or damaged units from the battlefield. Second usage for this troop-carrier can be smuggling units behind enemy lines.
Tunel Gouger
File:TunnelG.png
Tunel Gouger
Their enemy's ability to attack through tunnel systems, and the strategic advantage this brings, has long been a source of frustration for the LC leadership. So they ordered industrial plants all over the Moon to begin R&D work on a new generation excavation unit. Of the three prototypes delivered, the "Xeno Irid" model from Adams & Novok lci. got the go-ahead for mass production. A series of tests proved the unit's worth as an all-terrain vehicle as well. Plus, the unit is extremely durable - the pendulum engine can remain in operation for 120 years, while the ceramicplastic outer frame is designed to last at least 250 years.

Unit Statistics

Data sheet below is based on unit information provided in game Earth 2150 The Moon Project patch 2.2.

Unit Name Production
Cost
Hit points Maximum
shield
Armor [%] Speed Production
Time [s]
Lunar m1 150 240 500 0 25 15
Lunar m2 150 270 500 0 28 15
Lunar m3 150 300 1500 0 32 15
Moon m1 350 300 1000 50 21 30
Moon m2 350 400 1500 50 25 30
Moon m3 300 500 2000 50 28 30
New Hope 500 500 1000 66 28 35
Fat Girl c2 650 600 2000 50 16 45
Fat Girl c3 650 600 2000 50 17 45
Fat Girl c4 600 750 2000 50 18 45
Crater m1 1200 750 2000 80 19 60
Crater m2 1200 850 2000 80 19 60
Crater m3 1200 950 2000 80 19 60
Crusher m1 1300 1150 2000 75 16 65
Crusher m2 1300 1250 2000 75 16 65
Crusher m3 1300 1350 2000 75 17 65
Crion 1400 750 1500 0 15 70
Meteor m1 600 180 0 25 36 30
Meteor m2 600 300 0 25 36 30
Meteor m3 600 400 1000 33 36 30
Super Fighter m1 1000 600 2000 0 32 60
Super Fighter m2 1000 750 2000 0 32 60
Thunderer m1 1500 600 1500 50 25 60
Thunderer m2 1500 750 1500 50 25 60
Phobos 600 200 1000 25 28 10
Mercury 2400 1600 1000 33 32 20
Unit Transporter 1000 550 2000 50 36 60
Tunel Gouger 800 1800 1000 25 21 50

Weapons

Weapon Statistics

Buildings

Building name Description[2]
Laser Wall LC isn't capable of creating typical walls as other factions. Laser Wall nodes are only way of barricading a way. The maximum distance between nodes that can be connected to each other is 5 squares. Every node can be linked to two others. Laser Wall is a great method for fighting laser weapons since they are weak against structures. Heavy armor also helps in protecting grounds behind this fence.
Main Base The LC builds all their heavy construction, civilian and military vehicles right here. Any object developed and tested in the Research Center can also be built here. The Base is thickly armored and has cannons to fend off attacks by lightly armed enemy units. You must protect this structure well. If you lose it, and your heavy construction and military vehicle reserves run out, the battle is over.
Solar Power Plant The LC Solar Power Plant is a technologically advanced structure consisting of a generator and several ergonomically designed and very powerful solar batteries. The plant has a high performance transmitter, capable of providing energy to distant structures. Extra energy is sent to batteries for storage. These batteries run the base during daytime hours. The plant's capacity is based on the intensity of the sun's rays. At night the reflective plates fold up and wait for sunrise.
Solar Cell Solar Power Plant doesn't actually create energy. For this at least one solar cell is needed. This building can be built only by clicking on the "Add Battery" button (or B on a keyboard) when Solar Power Plant is selected. One power plant may have up to 10 Solar Cells producing 100 energy per cell.
Xyrex Power Plant While developing the fission power plant, the LC scientists used a method of energy creation far different from that used in traditional power plants. They placed underground electrodes, which short circuit when they come into contact with xyrex. The electrode is then pulled back a certain distance, generating energy. To reach the output of a typical atomic power plant, over 2000 electrodes are needed. One of the technologies biggest drawbacks is the short lifespan of an electrode and the subsequent need to constantly replace them. Single Xyrex Power Plant produces constantly 400 energy.
Battery This is a battery with huge capacity. Its only task is to store excess energy during the day for use at night. It has a high power transmitter, which can supply energy to structures many kilometers away. If it's destroyed, parts of your base could lose power completely, ruining all your defensive plans.
Research Center This is where your extremely inventive LC scientists and engineers are based. R&D tasks for all new technologies are carried out here. Every unit or structure upgrade has to be developed and tested here and prototypes of new units are planned, constructed, and then given the go-ahead for mass production. Without this structure you will lose access to the latest technology and probably the war as well. Two or three Research Centers will speed up the R&D process. More than three won't bring you any benefit and are therefore a waste of your precious resources.
Headquarters This is the LC strategic command and control center. This structure opens the door to automated management of research, unit designs, weapons installation and building defense with the use of special defense platoons. There is no need of using Headquarters if you manage with everything without any problem.
Mine For obvious reasons, this high-tech structure should be built very close to ore deposits. LC mines are capable of extracting and processing ore simultaneously. In other words it's a mine and a refinery in one. If you lose it you'll be unable to supply raw material to your military and civilian infrastructure.
Upgraded Mine This structure extracts slightly more credits (about 10%) per minute than non upgraded version. Moreover it has 1000 more hit points.
Aerial Supply Center An Aerial Supply Depot is a supply center. Suppliers use this as a base for delivering ammunition for heavy weapons to units and structures. Usually replenishing ammunition spends money, so you need to have it in your account. You may change frequency of deliveries (or rather how many troops a single supply unit is to handle) with a button when this building is selected. So the slower the reaction time, the more vehicles the ammunition transporter can supply.
Nest This light defense building is made of hardened plastic and steel plates and is ideal for all types of terrain. Nest comes equipped with a launching ramp. It is usually used for base dropping near enemy structures as a support for ground units during an assault.
Defender Single Defender structures are too weak to defend themselves against enemy attacks. But there's strength in numbers. If you set them up in groups, one next to the other, they can ward off attacks by lightweight planes and other weakly armored units. If you place them in large unexplored territory, they act as a good early warning system.
Guardian The Guardian is the most heavily armored structure out of LC constructions. The double-ringed defense tower is fortified with two heavy cannons, making it indestructible for all but the most heavily armed attack units. Since the tower packs a serious punch, it can usually repulse attacks quickly and successfully. Only concentrated attacks by well-equipped enemy units pose any danger. Because of its strength, you should set up the tower near the Main Base or other strategically vital structures.
Artillery The LC artillery piece is without question the most significant achievement of the lunar builders. This masterpiece of military science has an extremely long range, which means it can hit enemy targets without being endangered by return fire. To get this distance the caliber was reduced to 122mm and ceramic-cased ammunition is used. A target scope that combines a satellite positioning system with a laser-guided terrain modeler has raised hit rates to 90%. Replenishing ammo of this structure is expensive so you have to bear this in mind to know how many shots from this cannon you can afford.
Weather Control Center This is the LC's answer to the usual weapons of mass destruction (like nuclear and plasma weapons). The WCC is capable of radically altering weather conditions. It can start a long rain shower, suddenly send the temperature soaring, or unleash a thunder storm. In other words, the LC has managed to turn weather into a weapon. Use Rain to flood low-lying enemy territory - destroying all units and structures in the process. Use lightning to take out those at higher elevations. As the game progresses, it will get more and more difficult to summon the forces of nature. The closer the Earth gets to the Sun the drier the planet becomes - until rainfall is a precious commodity. Nevertheless, the Weather Control Center does not completely lose its usefulness. It can take over the control of meteorite showers and redirect them toward enemy units and structures. This structure is powered by electricity. Right after you've built it, the WCC will start loading up its batteries. Once they're full, the structure is ready for action.
Meteor Control Center It is the equivalent of weapons of mass destruction owned by other factions, cheaper but much weaker. Meteor Control Center can have up to 2 Meteor Launchers. Every has separate charging time after which it is able to send a missile to the pointed location.
Meteor Launcher Meteor launched by this structure deals about 700 damage. This is enough to destroy a small group of light units. In order to get rid of enemy buildings you will need something else.
SDI Defense Center This is another structure you must have as the game advances. Its purpose is to defend your positions against attacks by weapons of mass destruction. If a nuclear missile is shot in your direction, special detectors designed specifically for this purpose will track the missile's flight path and unleash three high-powered laser shots at just the right moment. The incoming missile explodes in the air without damaging your units or structures. The only drawback to this system is that the detectors have a somewhat limited range. That's why you should set up your SDI Defense Centers at equal distances from one another - ideally close to strategically vital structures (i.e. those without which you cannot properly continue the war). Despite every faction has access to this technology, LC's SDI is the only working one in TMP patch 2.2
Recycler Life on the barren Moon has given the Lunar Corporation unique experience in the field of reusable resources. Before the war this was mainly focused on recycling plastic and glass - the two mainstays of lunar construction. Recycling steel posed some tricky problems at first, particularly since metal objects were seldom found on the Moon in pre-war days. This is why the efficiency of unit recycling is still relatively low at about 50% of the unit's previous value.
Tunnel Entrance This structure connects the surface with the tunnel itself. It has its own generator, so it doesn't need a Power Plant. This is the only LC building that creates creates a cell underground. It may be used for quick digging tunnels (in combination with self-destruction)

Building Statistics

References

  1. [1] Earth 2150 Wikipedia page
  2. 2.0 2.1 2.2 Earth 2150 The Moon Project Manual