E2160 - Commands: Difference between revisions

From InsideEARTH
Content added Content deleted
(Created page with "== In-game Commands == ''Notes: # to see the current value of a particular function, type just the function without any value # some commands without defined values appear to be able to take negative numbers as well'' '''display.show 1''' - to show fps '''engine.farplane 1200''' - visibility distance make it 3000 gto see far away '''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units '''showInterface 0/1''' '''Graph.FreeCamera 0/1''' - switch between...")
 
No edit summary
 
(3 intermediate revisions by one other user not shown)
Line 8: Line 8:
'''display.show 1''' - to show fps
'''display.show 1''' - to show fps


'''engine.farplane 1200''' - visibility distance make it 3000 gto see far away
'''engine.farplane 1200''' - Visibility distance by adjusting Fog of War (FoW), possible to set it up to 3000 to see far away

'''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units
'''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units
'''showInterface 0/1'''
'''Graph.FreeCamera 0/1''' - switch between RTS camera and free camera


'''showInterface 0/1''' - Switch interface ON/OFF
'''LookAt X,Y,Z,Angle,View''' - set camera position

'''Graph.FreeCamera 0/1''' - Switch between RTS camera and free camera

'''LookAt X,Y,Z,Angle,View''' - Set camera position

'''Graph.ViewAngle.Max 1.57''' - Camera vertical angle lower limit (in radians from zenith)

'''Graph.ViewAngle.Min 0''' - Camera vertical angle upper limit (in radians from zenith)

'''Graph.Zoom.Max''' - Set maximum zoom

'''Graph.Zoom.Min''' - Set minimal zoom


'''engine_dynamicalphaenable 1''' - Enable transparent objects near camera

'''engine_dynamicalphadist 100''' - How close to the camera objects start to be transparent


'''display.console 0/1''' - Switch on/off on screen information console

'''Editor.SinglePlayer 0/1''' - Lets you edit singleplayer campaign levels

'''Editor.NumbersFrom1 0/1''' - Numbers of starting points and markers start from 1

'''Editor.SaveToEditorDir 0/1''' - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor"

'''Editor.ImportOldLevel Levels\level.lnd''' - Import of the map from WWII or KnightShift.

'''Editor.LoadBmp file.bmp''' - Loads heightmap from BMP file. File have to be saved as a grayscale

'''Editor.Update''' - Update the map - clear all errors

'''Editor.AltForceMul 5.0''' - Force of all altitude brushes


'''Editor.UsedTextures''' - Statistics of used textures are saved in file "UsedTextures.txt"
'''Graph.ViewAngle.Max 1.57''' - camera vertical angle lower limit (in radians from zenith)
'''Graph.ViewAngle.Min 0''' - camera vertical angle upper limit (in radians from zenith)
'''Graph.Zoom.Max'''
'''Graph.Zoom.Min'''


'''engine_dynamicalphaenable 1''' - enable transparent objects near camera
'''engine_dynamicalphadist 100''' - how close to the camera objects start to be transparent


'''display.console 0/1''' - switch on/off on screen informationsconsole


'''engine.uselod''' - Forces the engine to not iterate between different LOD versions of meshes (0 - 1)
'''Editor.SinglePlayer 0/1''' (let you edit singleplayer campaign levels)
'''Editor.NumbersFrom1 0/1''' (Numbers of starting points and markers starts from 1)
'''Editor.SaveToEditorDir 0/1''' (0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor")
'''Editor.ImportOldLevel Levels\level.lnd''' (import of the map from WWII or KnightShift.)
'''Editor.LoadBmp file.bmp''' (loads heightmap from BMP file. File have to be saved as an grayscale)
'''Editor.Update''' (update the map - clear all errors)
'''Editor.AltForceMul 5.0''' (force of all altitude brushes)
'''Editor.UsedTextures''' (statistics of used textures are saved in file "UsedTextures.txt")


'''engine.lod0''' - Default LOD0 distance = 500


'''engine.lod1''' - Default LOD1 distance = 700


'''engine.uselod''' (0|1)
'''engine.lod0''' (default 500)
'''engine.lod1''' (default 700)


'''ai.local X''' - switch to player X
'''ai.local X''' - Switch to player X

Latest revision as of 14:16, 1 August 2023

In-game Commands

Notes:

  1. to see the current value of a particular function, type just the function without any value
  2. some commands without defined values appear to be able to take negative numbers as well


display.show 1 - to show fps

engine.farplane 1200 - Visibility distance by adjusting Fog of War (FoW), possible to set it up to 3000 to see far away

graph.selection.draw 1/0 - SWITCH ON/OFF HP bars over the units

showInterface 0/1 - Switch interface ON/OFF

Graph.FreeCamera 0/1 - Switch between RTS camera and free camera

LookAt X,Y,Z,Angle,View - Set camera position

Graph.ViewAngle.Max 1.57 - Camera vertical angle lower limit (in radians from zenith)

Graph.ViewAngle.Min 0 - Camera vertical angle upper limit (in radians from zenith)

Graph.Zoom.Max - Set maximum zoom

Graph.Zoom.Min - Set minimal zoom


engine_dynamicalphaenable 1 - Enable transparent objects near camera

engine_dynamicalphadist 100 - How close to the camera objects start to be transparent


display.console 0/1 - Switch on/off on screen information console

Editor.SinglePlayer 0/1 - Lets you edit singleplayer campaign levels

Editor.NumbersFrom1 0/1 - Numbers of starting points and markers start from 1

Editor.SaveToEditorDir 0/1 - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor"

Editor.ImportOldLevel Levels\level.lnd - Import of the map from WWII or KnightShift.

Editor.LoadBmp file.bmp - Loads heightmap from BMP file. File have to be saved as a grayscale

Editor.Update - Update the map - clear all errors

Editor.AltForceMul 5.0 - Force of all altitude brushes

Editor.UsedTextures - Statistics of used textures are saved in file "UsedTextures.txt"


engine.uselod - Forces the engine to not iterate between different LOD versions of meshes (0 - 1)

engine.lod0 - Default LOD0 distance = 500

engine.lod1 - Default LOD1 distance = 700


ai.local X - Switch to player X