E2160 - Commands

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Revision as of 01:20, 29 March 2023 by Ajack (talk | contribs) (Created page with "== In-game Commands == ''Notes: # to see the current value of a particular function, type just the function without any value # some commands without defined values appear to be able to take negative numbers as well'' '''display.show 1''' - to show fps '''engine.farplane 1200''' - visibility distance make it 3000 gto see far away '''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units '''showInterface 0/1''' '''Graph.FreeCamera 0/1''' - switch between...")
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In-game Commands

Notes:

  1. to see the current value of a particular function, type just the function without any value
  2. some commands without defined values appear to be able to take negative numbers as well


display.show 1 - to show fps

engine.farplane 1200 - visibility distance make it 3000 gto see far away graph.selection.draw 1/0 - SWITCH ON/OFF HP bars over the units showInterface 0/1 Graph.FreeCamera 0/1 - switch between RTS camera and free camera

LookAt X,Y,Z,Angle,View - set camera position

Graph.ViewAngle.Max 1.57 - camera vertical angle lower limit (in radians from zenith) Graph.ViewAngle.Min 0 - camera vertical angle upper limit (in radians from zenith) Graph.Zoom.Max Graph.Zoom.Min

engine_dynamicalphaenable 1 - enable transparent objects near camera engine_dynamicalphadist 100 - how close to the camera objects start to be transparent

display.console 0/1 - switch on/off on screen informationsconsole

Editor.SinglePlayer 0/1 (let you edit singleplayer campaign levels) Editor.NumbersFrom1 0/1 (Numbers of starting points and markers starts from 1) Editor.SaveToEditorDir 0/1 (0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor") Editor.ImportOldLevel Levels\level.lnd (import of the map from WWII or KnightShift.) Editor.LoadBmp file.bmp (loads heightmap from BMP file. File have to be saved as an grayscale) Editor.Update (update the map - clear all errors) Editor.AltForceMul 5.0 (force of all altitude brushes) Editor.UsedTextures (statistics of used textures are saved in file "UsedTextures.txt")


engine.uselod (0|1) engine.lod0 (default 500) engine.lod1 (default 700)

ai.local X - switch to player X