E2160 - Commands: Difference between revisions
(Created page with "== In-game Commands == ''Notes: # to see the current value of a particular function, type just the function without any value # some commands without defined values appear to be able to take negative numbers as well'' '''display.show 1''' - to show fps '''engine.farplane 1200''' - visibility distance make it 3000 gto see far away '''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units '''showInterface 0/1''' '''Graph.FreeCamera 0/1''' - switch between...") |
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'''display.show 1''' - to show fps |
'''display.show 1''' - to show fps |
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'''engine.farplane 1200''' - |
'''engine.farplane 1200''' - Visibility distance, possible to set it up to 3000 to see far away |
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'''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units |
'''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units |
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'''showInterface 0/1''' |
'''showInterface 0/1''' - Switch interface ON/OFF |
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'''Graph.FreeCamera 0/1''' - |
'''Graph.FreeCamera 0/1''' - Switch between RTS camera and free camera |
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'''LookAt X,Y,Z,Angle,View''' - |
'''LookAt X,Y,Z,Angle,View''' - Set camera position |
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'''Graph.ViewAngle.Max 1.57''' - |
'''Graph.ViewAngle.Max 1.57''' - Camera vertical angle lower limit (in radians from zenith) |
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'''Graph.ViewAngle.Min 0''' - |
'''Graph.ViewAngle.Min 0''' - Camera vertical angle upper limit (in radians from zenith) |
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'''Graph.Zoom.Max''' |
'''Graph.Zoom.Max''' - Set maximum zoom |
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'''Graph.Zoom.Min''' |
'''Graph.Zoom.Min''' - Set minimal zoom |
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'''engine_dynamicalphaenable 1''' - |
'''engine_dynamicalphaenable 1''' - Enable transparent objects near camera |
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'''engine_dynamicalphadist 100''' - |
'''engine_dynamicalphadist 100''' - How close to the camera objects start to be transparent |
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'''display.console 0/1''' - |
'''display.console 0/1''' - Switch on/off on screen informationsconsole |
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'''Editor.SinglePlayer 0/1''' |
'''Editor.SinglePlayer 0/1''' - Lets you edit singleplayer campaign levels |
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'''Editor.NumbersFrom1 0/1''' |
'''Editor.NumbersFrom1 0/1''' - Numbers of starting points and markers start from 1 |
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'''Editor.SaveToEditorDir 0/1''' |
'''Editor.SaveToEditorDir 0/1''' - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor" |
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'''Editor.ImportOldLevel Levels\level.lnd''' |
'''Editor.ImportOldLevel Levels\level.lnd''' - Import of the map from WWII or KnightShift. |
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'''Editor.LoadBmp file.bmp''' |
'''Editor.LoadBmp file.bmp''' - Loads heightmap from BMP file. File have to be saved as an grayscale |
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'''Editor.Update''' |
'''Editor.Update''' - Update the map - clear all errors |
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'''Editor.AltForceMul 5.0''' |
'''Editor.AltForceMul 5.0''' - Force of all altitude brushes |
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'''Editor.UsedTextures''' |
'''Editor.UsedTextures''' - Statistics of used textures are saved in file "UsedTextures.txt" |
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'''engine.uselod''' - Forces the engine to not iterate between different LOD versions of meshes (0 - 1) |
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'''engine.uselod''' (0|1) |
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'''engine.lod0''' |
'''engine.lod0''' - Default LOD0 distance = 500 |
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'''engine.lod1''' |
'''engine.lod1''' - Default LOD1 distance = 700 |
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'''ai.local X''' - |
'''ai.local X''' - Switch to player X |
Revision as of 01:25, 29 March 2023
In-game Commands
Notes:
- to see the current value of a particular function, type just the function without any value
- some commands without defined values appear to be able to take negative numbers as well
display.show 1 - to show fps
engine.farplane 1200 - Visibility distance, possible to set it up to 3000 to see far away graph.selection.draw 1/0 - SWITCH ON/OFF HP bars over the units showInterface 0/1 - Switch interface ON/OFF Graph.FreeCamera 0/1 - Switch between RTS camera and free camera
LookAt X,Y,Z,Angle,View - Set camera position
Graph.ViewAngle.Max 1.57 - Camera vertical angle lower limit (in radians from zenith) Graph.ViewAngle.Min 0 - Camera vertical angle upper limit (in radians from zenith) Graph.Zoom.Max - Set maximum zoom Graph.Zoom.Min - Set minimal zoom
engine_dynamicalphaenable 1 - Enable transparent objects near camera engine_dynamicalphadist 100 - How close to the camera objects start to be transparent
display.console 0/1 - Switch on/off on screen informationsconsole
Editor.SinglePlayer 0/1 - Lets you edit singleplayer campaign levels Editor.NumbersFrom1 0/1 - Numbers of starting points and markers start from 1 Editor.SaveToEditorDir 0/1 - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor" Editor.ImportOldLevel Levels\level.lnd - Import of the map from WWII or KnightShift. Editor.LoadBmp file.bmp - Loads heightmap from BMP file. File have to be saved as an grayscale Editor.Update - Update the map - clear all errors Editor.AltForceMul 5.0 - Force of all altitude brushes Editor.UsedTextures - Statistics of used textures are saved in file "UsedTextures.txt"
engine.uselod - Forces the engine to not iterate between different LOD versions of meshes (0 - 1) engine.lod0 - Default LOD0 distance = 500 engine.lod1 - Default LOD1 distance = 700
ai.local X - Switch to player X