E2160 - Commands: Difference between revisions

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(Created page with "== In-game Commands == ''Notes: # to see the current value of a particular function, type just the function without any value # some commands without defined values appear to be able to take negative numbers as well'' '''display.show 1''' - to show fps '''engine.farplane 1200''' - visibility distance make it 3000 gto see far away '''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units '''showInterface 0/1''' '''Graph.FreeCamera 0/1''' - switch between...")
 
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'''display.show 1''' - to show fps
'''display.show 1''' - to show fps


'''engine.farplane 1200''' - visibility distance make it 3000 gto see far away
'''engine.farplane 1200''' - Visibility distance, possible to set it up to 3000 to see far away
'''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units
'''graph.selection.draw 1/0''' - SWITCH ON/OFF HP bars over the units
'''showInterface 0/1'''
'''showInterface 0/1''' - Switch interface ON/OFF
'''Graph.FreeCamera 0/1''' - switch between RTS camera and free camera
'''Graph.FreeCamera 0/1''' - Switch between RTS camera and free camera


'''LookAt X,Y,Z,Angle,View''' - set camera position
'''LookAt X,Y,Z,Angle,View''' - Set camera position


'''Graph.ViewAngle.Max 1.57''' - camera vertical angle lower limit (in radians from zenith)
'''Graph.ViewAngle.Max 1.57''' - Camera vertical angle lower limit (in radians from zenith)
'''Graph.ViewAngle.Min 0''' - camera vertical angle upper limit (in radians from zenith)
'''Graph.ViewAngle.Min 0''' - Camera vertical angle upper limit (in radians from zenith)
'''Graph.Zoom.Max'''
'''Graph.Zoom.Max''' - Set maximum zoom
'''Graph.Zoom.Min'''
'''Graph.Zoom.Min''' - Set minimal zoom


'''engine_dynamicalphaenable 1''' - enable transparent objects near camera
'''engine_dynamicalphaenable 1''' - Enable transparent objects near camera
'''engine_dynamicalphadist 100''' - how close to the camera objects start to be transparent
'''engine_dynamicalphadist 100''' - How close to the camera objects start to be transparent


'''display.console 0/1''' - switch on/off on screen informationsconsole
'''display.console 0/1''' - Switch on/off on screen informationsconsole


'''Editor.SinglePlayer 0/1''' (let you edit singleplayer campaign levels)
'''Editor.SinglePlayer 0/1''' - Lets you edit singleplayer campaign levels
'''Editor.NumbersFrom1 0/1''' (Numbers of starting points and markers starts from 1)
'''Editor.NumbersFrom1 0/1''' - Numbers of starting points and markers start from 1
'''Editor.SaveToEditorDir 0/1''' (0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor")
'''Editor.SaveToEditorDir 0/1''' - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor"
'''Editor.ImportOldLevel Levels\level.lnd''' (import of the map from WWII or KnightShift.)
'''Editor.ImportOldLevel Levels\level.lnd''' - Import of the map from WWII or KnightShift.
'''Editor.LoadBmp file.bmp''' (loads heightmap from BMP file. File have to be saved as an grayscale)
'''Editor.LoadBmp file.bmp''' - Loads heightmap from BMP file. File have to be saved as an grayscale
'''Editor.Update''' (update the map - clear all errors)
'''Editor.Update''' - Update the map - clear all errors
'''Editor.AltForceMul 5.0''' (force of all altitude brushes)
'''Editor.AltForceMul 5.0''' - Force of all altitude brushes
'''Editor.UsedTextures''' (statistics of used textures are saved in file "UsedTextures.txt")
'''Editor.UsedTextures''' - Statistics of used textures are saved in file "UsedTextures.txt"






'''engine.uselod''' - Forces the engine to not iterate between different LOD versions of meshes (0 - 1)
'''engine.uselod''' (0|1)
'''engine.lod0''' (default 500)
'''engine.lod0''' - Default LOD0 distance = 500
'''engine.lod1''' (default 700)
'''engine.lod1''' - Default LOD1 distance = 700


'''ai.local X''' - switch to player X
'''ai.local X''' - Switch to player X

Revision as of 01:25, 29 March 2023

In-game Commands

Notes:

  1. to see the current value of a particular function, type just the function without any value
  2. some commands without defined values appear to be able to take negative numbers as well


display.show 1 - to show fps

engine.farplane 1200 - Visibility distance, possible to set it up to 3000 to see far away graph.selection.draw 1/0 - SWITCH ON/OFF HP bars over the units showInterface 0/1 - Switch interface ON/OFF Graph.FreeCamera 0/1 - Switch between RTS camera and free camera

LookAt X,Y,Z,Angle,View - Set camera position

Graph.ViewAngle.Max 1.57 - Camera vertical angle lower limit (in radians from zenith) Graph.ViewAngle.Min 0 - Camera vertical angle upper limit (in radians from zenith) Graph.Zoom.Max - Set maximum zoom Graph.Zoom.Min - Set minimal zoom

engine_dynamicalphaenable 1 - Enable transparent objects near camera engine_dynamicalphadist 100 - How close to the camera objects start to be transparent

display.console 0/1 - Switch on/off on screen informationsconsole

Editor.SinglePlayer 0/1 - Lets you edit singleplayer campaign levels Editor.NumbersFrom1 0/1 - Numbers of starting points and markers start from 1 Editor.SaveToEditorDir 0/1 - 0 - save levels to directory "Levels", 1-save levels to directory "Levels\Editor" Editor.ImportOldLevel Levels\level.lnd - Import of the map from WWII or KnightShift. Editor.LoadBmp file.bmp - Loads heightmap from BMP file. File have to be saved as an grayscale Editor.Update - Update the map - clear all errors Editor.AltForceMul 5.0 - Force of all altitude brushes Editor.UsedTextures - Statistics of used textures are saved in file "UsedTextures.txt"


engine.uselod - Forces the engine to not iterate between different LOD versions of meshes (0 - 1) engine.lod0 - Default LOD0 distance = 500 engine.lod1 - Default LOD1 distance = 700

ai.local X - Switch to player X