User contributions for GvardianDLVII
A user with 128 edits. Account created on 7 September 2020.
31 December 2023
- 16:2616:26, 31 December 2023 diff hist +42 E2150 - Mining →LC Tags: Mobile edit Mobile web edit
- 16:1816:18, 31 December 2023 diff hist +1 E2150 - Mining Typos Tags: Mobile edit Mobile web edit
- 14:1214:12, 31 December 2023 diff hist +285 E2150 - Mining →Number and type of harvesters
- 14:0814:08, 31 December 2023 diff hist +167 E2150 - Mining No edit summary
- 14:0614:06, 31 December 2023 diff hist +72 E2150 - Lunar Corporation - LC →Buildings current
- 14:0614:06, 31 December 2023 diff hist +36 E2150 - United Civilized States - UCS →Units current
- 14:0514:05, 31 December 2023 diff hist +36 E2150 - United Civilized States - UCS →Buildings
- 14:0514:05, 31 December 2023 diff hist +73 E2150 - Eurasian Dynasty - ED →Buildings current
- 14:0014:00, 31 December 2023 diff hist +288 E2150 - Mining No edit summary
- 13:5513:55, 31 December 2023 diff hist +101 E2150 - Mining →UCS
- 13:5513:55, 31 December 2023 diff hist +65 N File:UCS best mining.png No edit summary current
- 13:5313:53, 31 December 2023 diff hist +73 E2150 - Mining No edit summary
- 13:5213:52, 31 December 2023 diff hist +66 N File:ED mines placement.png No edit summary current
- 13:4413:44, 31 December 2023 diff hist +6,002 N E2150 - Mining Created page with "This article shows mining data for all faction in different setups. AS much as ED and LC doesn't have much choice (there are actually 2 options), there are plenty of options for UCS, and even small details matter. The following article will go through all of them. == ED == In case of ED, mining speed is constant. The optimal setup of mines and refineries for any 3x3 resource field is with all buildings pointing inwards towards the center, however it is possible to place..."
9 December 2023
- 19:5219:52, 9 December 2023 diff hist +51 E2150 - Temperature No edit summary current Tag: Visual edit
- 19:3919:39, 9 December 2023 diff hist +436 E2150 - Temperature No edit summary Tag: Visual edit: Switched
- 10:0210:02, 9 December 2023 diff hist +252 E2150 - Weather →Wind current Tags: Mobile edit Mobile web edit
- 09:5609:56, 9 December 2023 diff hist −3 E2150 - Weather - Technical data →Parameters current Tags: Mobile edit Mobile web edit
- 09:5609:56, 9 December 2023 diff hist +1 E2150 - Weather →Wind: Typo Tags: Mobile edit Mobile web edit
8 December 2023
- 21:4821:48, 8 December 2023 diff hist +369 E2150 - Weather No edit summary Tag: Visual edit: Switched
- 21:3321:33, 8 December 2023 diff hist −8,679 E2150 - Weather No edit summary
- 21:2921:29, 8 December 2023 diff hist +9,559 N E2150 - Weather - Technical data Created page with "This site contains technical data about weather effects. Information in here should be useful for modders, mappers and players who want an in-depth knowledge of the effects. == Thunderstorm == === Parameters === The effect is parameterized in the following way: * '''x,y''' - epicenter location * '''range''' - range of the effect, value gets clamped to 1-127 range * '''upTime''' - time (in ticks) it takes to get the effect to the full intensity, min 1 * '''constTime''' -..."
- 21:2521:25, 8 December 2023 diff hist +59 E2150 - Weather →Meteor rain
- 21:2521:25, 8 December 2023 diff hist +32 N File:Shower.png No edit summary current
- 21:2421:24, 8 December 2023 diff hist +60 E2150 - Weather →Thunderstorm
- 21:2421:24, 8 December 2023 diff hist +30 N File:Rainstorm.png No edit summary current
- 21:1821:18, 8 December 2023 diff hist +55 E2150 - Solar efficiency No edit summary current
- 21:1821:18, 8 December 2023 diff hist +24 N File:Solarpower.png No edit summary current
- 21:0821:08, 8 December 2023 diff hist +55 E2150 - Solar efficiency add links
- 21:0721:07, 8 December 2023 diff hist −16 E2150 - Solar efficiency No edit summary
- 21:0621:06, 8 December 2023 diff hist +30 E2150 - Weather →Clouds
- 21:0521:05, 8 December 2023 diff hist +1,406 E2150 - Weather No edit summary
- 17:4717:47, 8 December 2023 diff hist +90 E2150 - Lunar Corporation - LC →Buildings
- 17:4517:45, 8 December 2023 diff hist +35 E2150 - Weather No edit summary
- 17:4417:44, 8 December 2023 diff hist +29 E2150 - Weather →Day and night cycle
- 17:4417:44, 8 December 2023 diff hist +930 N E2150 - Solar efficiency Created page with "Solar efficiency is a mechanism implemented specifically for LC, as they rely on solar power. Obviously, the solar panels do not work at night (0% solar efficiency) and work only during day (100%), but there are also dawn and twilight phases where the efficiency scales linearly from 0 to 100% or from 100% to 0%. What is more, certain weather effects seem to affect the solar efficiency, though it is not yet known whether it is related to snow/rain particles or just clouds..."
- 17:2617:26, 8 December 2023 diff hist +24 E2150 - Weather No edit summary
- 17:2517:25, 8 December 2023 diff hist +55 E2150 - Temperature →Environment temperature
- 17:2517:25, 8 December 2023 diff hist +22 N File:Temperatures.png No edit summary current
- 17:1517:15, 8 December 2023 diff hist +85 E2150 - Temperature No edit summary
- 17:1417:14, 8 December 2023 diff hist +57 N File:EnvTemp.png No edit summary current
- 17:1317:13, 8 December 2023 diff hist +2,674 N E2150 - Temperature Created page with "Temperature is one of the object's parameters, just like HP or electricity. The current temperature of the object, in relation to its maximum temperature is displayed on unit's selection bar (if enabled in game settings). The more temperature the object has, the further the temperature bar progresses, and the more red its textures become. Upon reaching the maximum temperature, the object explodes. The only way to increase object's temperature is by using laser weapons or..."
- 15:4915:49, 8 December 2023 diff hist +6 E2150 - Weather →Day and night cycle: formatting
- 15:4815:48, 8 December 2023 diff hist +724 E2150 - Weather day and night cycle
6 December 2023
- 13:5213:52, 6 December 2023 diff hist +2 E2150 - Weather →Altering hit location by nearby high elements Tags: Mobile edit Mobile web edit
- 13:4713:47, 6 December 2023 diff hist +76 E2150 - Weather →Clearing effects Tags: Mobile edit Mobile web edit
3 December 2023
- 20:4420:44, 3 December 2023 diff hist 0 E2150 - Weather →Parameters: Typo Tags: Mobile edit Mobile web edit
- 20:4320:43, 3 December 2023 diff hist +125 E2150 - Weather →Parameters Tags: Mobile edit Mobile web edit
- 16:5816:58, 3 December 2023 diff hist +5 E2150 - Weather →Clearing effects
- 16:5716:57, 3 December 2023 diff hist +471 E2150 - Weather No edit summary